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First, loading or unloading uses up half the transport’s movement, so the BMP cannot move full and unload.
you could unload on one activation and then go in the next. Either the BMP and infantry moving as a stack together can go in, or you could activate the BMP first to fire and hopefully...
I am just going to say that the play testing included these effects. They are very marginal effects to say the least. I would urge you to play the game and see how it turns out.
The turn can only end when the 2nd EOT card comes out. If you withhold all but one, then the turn cannot end. The purpose of withholding the cards is to prevent the turn from ending before the missed formations activate (so they cannot be skipped two turns in a row).
For example, three...
Star man has it correct. The defender can op fire into any hex the attacker moves into. However, if the attacker starts adjacent to the defender and moves directly into an assault hex, there is no op fire available.
The special scenario rule should refer to all West a German units set up on map 41, not just those of the 51st Battalion.
you can either leave the cards out of the deck or just ignore them if drawn, makes no difference.
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