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  1. Velkan

    AAR - Manhay Crossroads

    Hey guys. Sorry for the late reply, better late than never. I lost my drive (including the saves) for an error when I was writing and playing. I tried to fix it in every way possible to save my files, but I lost my saves, the images, the texts, etc. I could never had the same results if I...
  2. Velkan

    AAR - Manhay Crossroads

    UPDATE - 0424 hours, Day 3 North: Reinforcements have arrived! Grenadiers from the I/GR.4SS have been imediately ordered to attack the enemy airborne infantry battalion hiding in the woods, while the panzers from 3/PR.2SS will position outside the woods to cut off any stragglers. If the...
  3. Velkan

    AAR - Manhay Crossroads

    UPDATE: 0320 hours, Day 3 South: While the Grenadiers from 7/GR.3SS where preparing to move in pursuit of the mechanized company attacking La Fosse, the enemy seemed to have anticipated our response. The enemy mechanized company F/36 attacked Lamormenil again, catching our forces in column...
  4. Velkan

    AAR - Manhay Crossroads

    Nice, thank you! Symbols within symbols on the typical examples :pompous:
  5. Velkan

    AAR - Manhay Crossroads

    I will use unit counters for a while for several reasons: never used them; they provide more information on a quick glance; might be more AAR-friendly. Anyone knows what counters Germany used on their maps? It couldn't have been NATO. Can't find information on that. UPDATE: 0029 hours, Day 3...
  6. Velkan

    AAR - Manhay Crossroads

    Thank you Iconoclast! :) Update coming in the next few hours.
  7. Velkan

    FIXED 5.1.20 - Unable to move short distances

    I can confirm that this works on 5.0.19: I have been moving my units exactly to where I want them by doing this. :D Daz, you can resume playing! :)
  8. Velkan

    GPQ - forest area vulnerability + resting units performance

    Thank you Dave! ;) I had the wrong impression that units would gain fatigue faster than they would lose it, which would make no sense. Now I can roughly calculate how long it will take for a unit to recover from a % of exhaustion.
  9. Velkan

    AAR - Manhay Crossroads

    UPDATE - 2053 hours, Day 2 I will shorten unit designations from now on, while stating their composition as well (infantry, tanks or other): 6. Company from the 2 SS Panzer Regiment will be 6/PR.2SS II. Battalion from the 3 SS Panzer Grenadier Regiment will be II/GR.3SS (I believe this was...
  10. Velkan

    GPQ - forest area vulnerability + resting units performance

    I have, I understand the reason for the 115% vulnerability in forests. :) If possible, can you to divulge the values to answer 2.1 and 2.2, particularly the rate of recovery when Resting vs same when Defending? PS - i have read this thread...
  11. Velkan

    GPQ - forest area vulnerability + resting units performance

    Thanks for the tips guys! I'll try those methods, Daz. 1) I thought about the shrapnel but I always assumed that an HE explosion on the ground was worse for a infantry unit than on top of a tree (granted, it sends wood shrapnel everywhere, but i also occurs 3m or higher from the ground and they...
  12. Velkan

    FIXED 5.1.20 - Unable to move short distances

    Rob, I tested in 5.1.19 what Dave said here: ...and it is still not fixed on the current version (ours). :) We need to wait for 5.1.20 (Dave's version) for the actual fix. EDIT: I just checked retake position for a random stubborn unit to move its defensive location 200m forwards and it...
  13. Velkan

    GPQ - forest area vulnerability + resting units performance

    I couldn't find satisfactory answers in the manual and forums for these questions: 1. Nearly every terrain feature diminishes the percentage of vulnerability to (i.e. increases protection against) area bombardment. The sole exception seems to be forest/woods (as per page 202 of the game...
  14. Velkan

    FIXED 5.1.20 - Unable to move short distances

    Thank you Dave! Looking forward to it!
  15. Velkan

    AAR - Manhay Crossroads

    Thank you very much, Pekische! :) Indeed, Daz! I need the village to open fire on the enemy near Awez and also to rest my troops indoors. It will be a race to conquer it, I suspect the enemy infantry Coys (sighted 1h ago) have been moving forward and the commander of our II Bn (A.I.) was...
  16. Velkan

    The lead up to Battle at Beda Fomm

    B for corps and higher looks good and follows the colour pattern of lower units too. We can see all of them clearly with the fullscreen image. Great work Daz!
  17. Velkan

    AAR - Manhay Crossroads

    I'm back at work, updates will take longer. 1702 hours, 25 December 1944 Phase 3 has started, to finish by 0700, D3. Night falls, all of our forces are exhausted (between 50-80%) and our enemy will start to attack under cover of darkness. Exhaustion has been our greatest enemy so far...
  18. Velkan

    AAR Recordings

    That would be awesome indeed.
  19. Velkan

    AAR - Manhay Crossroads

    Appreciate it, Daz! :)
  20. Velkan

    AAR - Manhay Crossroads

    UPDATE - 1702 hours, Day 2 North With sunset, Phase 2 is over. The northern objectives have been achieved, with the capture of Manhay and the successful defence of Grandmenil and the road towards Erezee. Notice the widespread exhaustion (dark red status) among my troops, that have been...
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