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  1. Ty Snouffer

    What's the difference in the different versions of the solo charts?

    Are the changes in the solo charts from 1.0 to 1.5 compiled anywhere? I rather like the feel of the larger charts but am not clear on if there are any differences between the in-box charts and the ones in the 1.5 PDF. Same with the 1.5 rules while we're at it. I understand the example of play...
  2. Ty Snouffer

    LnLT Play By Forum: zzzzzz

    zzzzzzz
  3. Ty Snouffer

    Heroes of the Nam | Stay Behind Live Play

    Ty & Keith play through Lock n Load Tactical - Heroes of the Nam | Stay Behind. It is a quickie!
  4. Ty Snouffer

    Lock n Load Tactical - Heroes of the Nam Lam Son 719

    Keith and Ty play through the Lam Son 719 scenario from Heroes of the Nam
  5. Ty Snouffer

    TM for Vehicle Coordinated Movement

    If two vehicles take advantage of Coordinated Movement (Modern 6.5), it seems by rule they would both benefit from the +2 TM for a Vehicle or Wreck counter in the hex. Is that correct? Feels a little strange but I can't see anything that contradicts that. On top of that should one of the...
  6. Ty Snouffer

    Setting Expectations on Corrected Game Resources

    Now that the LnLT reprints/releases have been out for several months, I'd like to hear from LnLP what the plans are for correcting the numerous errors and omissions across the series. Whether it is typos, missing sections from scenarios, counter errors, etc. it isn't clear what LnLP plans are to...
  7. Ty Snouffer

    Which happens first AM firing or OF?

    If a unit AMs into a hex and wants to fire does it fire before any OF from the enemy or after? I couldn't find that in the rules. Of course, I haven't had coffee yet. If it is the latter, to me that nerfs AM a bit much but oh well.
  8. Ty Snouffer

    What does the "*" mean for the OF target number for ATGMs?

    What does the "*" mean for the OF target number for ATGMs? It doesn't seem to be in the module rules. Many of the ATGMs have an asterisk for short range for the target number. A lot going on for this counter. "SR?" Another 6 Morale on the back, why?
  9. Ty Snouffer

    What is Battles to the Rhine?

    On the countersheets for Noville Bastogne's Outpost there is a section of counters labelled "Battles to the Rhine." That doesn't seem to be a specific scenario. What are those counters for? Admittedly, I've only scanned the module so I may have missed something. thx
  10. Ty Snouffer

    Heroes Against the Red Star: Are LAWs one-shot.

    Rules-wise, LAWs don't seem to be one shot SWs. However, I found this via WIkipedia: The M72 LAW (Light Anti-Tank Weapon, also referred to as the Light Anti-Armor Weapon or LAW as well as LAWS Light Anti-Armor Weapons System) is a portable one-shot 66-mm unguided anti-tank weapon. Are LAWs...
  11. Ty Snouffer

    LnLT Solo: Purpose of Distinguishing Priority vs Secondary Orders

    On the AEO solo cards, there is a section for Priority Orders and a section for Secondary orders. Why is that distinction made? Since one just reads down the card in order that distinction doesn't seem to have any affect on gameplay. Am I missing something about that distinction? thx
  12. Ty Snouffer

    LnLT Play By Forum: Heroes Against the Red Star #9 Down Time (PLAYERS NEEDED)

    Our Play by Forum exercise moves to West Germany, 1985 with Heroes Against the Red Star and its Down Time scenario. I'll be running the Americans via the LnLT Solo AEO while you, the forum community, will run the Soviets. I'll also manage the map via VASSAL and keep things updated here on the...
  13. Ty Snouffer

    LnLT Play by Forum: Next Theater of Action ? [Poll]

    I'm having fun running the AEO in the Play by Forum game of Assault on Vierville from Heroes of Normandy. I think I have at least one more game in me to run. Whether you're a player or a lurker which theater would you like to see played next? Expect at least a few vehicles and/or WTs. Poll...
  14. Ty Snouffer

    Multiple Activated Hexes Entering Melee

    Let's say a Leader in a hex with a Squad(#1) also activates an adjacent hex with another Squad (#2). Squad #2 moves and enters a hex with an enemy unit. The Leader with his Squad wants to do the same. Does the Melee with #2 and the enemy happen first and the Leader + #1 reinforces after or...
  15. Ty Snouffer

    LnLT Play By Forum: HoN #14 Assault on Vierville

    I'd like to make an attempt at running a Play by Forum session of LnLT using the venerable Assault of Vierville from Heroes of Normandy. Forum readers can chime in with commands for, in this scenario, the Germans. I'll set up and run the Americans using the LnLT Solo system. Not quite sure how...
  16. Ty Snouffer

    LnLT Solo . . . am I missing something?

    Came across 9.0 Action Markers in the 1.0 rulebook: Are those just flat out the wrong images or am I missing something about the intent of that rule?
  17. Ty Snouffer

    Heroes of the Nam - River of Perfume Live Play

    See the live Heroes of the Nam play from me and Kev Sharp. Lock n Load Tactical. I'll keep the AAR short. I lost. :) (but had a great time!)
  18. Ty Snouffer

    Buildings and Adjacency

    Modern Era 10.2 refers to Buildings and Hills. There is reference to adjacent hexes and different levels of Hills (yes adjacent). There is also reference to adjacent hexes but on different levels of a multi-story building (Not adjacent/No LOS). What about upper storey of a Building and adjacent...
  19. Ty Snouffer

    Victory Conditions: Control of a Building

    The victory conditions for River of Perfume (Heroes of the Nam) refer to: " . . . must control (22.1) five Buildings . . ." 22.1 really speaks to control of hexes not buildings. How does one control a Building? : Control (as defined by 22.1) of all the hexes, upper levels included, in the...
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