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  1. Peter

    Sniper vs Armored Vehicle

    It doesn't seem that the intent of the sentence structure was to indicate that the "part of the vehicle" phrase only affects stacking. If that were the intent, it would have been worded "Passengers are considered to be part of the vehicle they are riding in/on, and therefore do not count toward...
  2. Peter

    Movement Trails in Nam Module

    Just an FYI, the movement trails in the Heroes of the Nam Vassal module do not seem to work right. Each time a piece moves, it redraws a new movement trail from its previous hex to the current hex, but removes the trail from any moves prior to that. So the longest a movement trail can get is 1...
  3. Peter

    Sniper vs Armored Vehicle

    Yeah I see from the rules that snipers only effect "one unit" but the given example in the rules is of non-passenger foot units. But the vehicle AND its passengers are all considered one unit per 16.0. The opening paragraph states: Passengers are considered to be part of the vehicle they are...
  4. Peter

    Sniper vs Armored Vehicle

    Barthheart/Captain Darling, are you guys taking into account what the rules say in 17.2 Small-Arms vs. Armored Targets? 2nd bullet point under "Results" states: If the attacker’s modified die-roll is greater than the defender’s modified die-roll, the target vehicle and all passengers (16.1/2)...
  5. Peter

    Sniper vs Armored Vehicle

    In Heroes of the Nam, I had my M-113 fired upon by a VC Sniper and I just wanted a little feedback from you all on whether we resolved this correctly. My M-113 is moving with a full strength MMC riding inside of it. My opponent interrupted my movement to place a sniper and then fire with the...
  6. Peter

    SSR for Flash...Thunder Scenario

    Hey guys, just want to verify I'm understanding this SSR correctly. In the 3rd scenario of Heroes of Normandy (Flash...Thunder), there is an SSR titled "Friend or Enemy" which states: Friend or Enemy: Due to the great confusion of the night, you cannot Melee units that were unspotted at the...
  7. Peter

    LOS Question

    But the sniper is at Level 2 not Level 3. Level 3 is the obstacle height of the steeple, not the level of the sniper inside of it.
  8. Peter

    LOS Question

    Here is a side graphic of it. Is this accurate?
  9. Peter

    LOS Question

    Hello everyone! I'm having a difficult time wrapping my head around LOS rules. I've read pages 54-58 several times now, but I have an example in a current game that I don't know how to resolve. Scenario 1 of Heroes of the Falklands "By Dawn's Early Light" Scenario states that hex 11I2 contains...
  10. Peter

    The Ambush (Skill) Questions

    Cool. Makes sense. Thanks!
  11. Peter

    The Ambush (Skill) Questions

    Ok so now I just discovered in the rules where it explicitly states "Units cannot use AM to enter Melee." So using "The Ambush" Skill in the way I mentioned above would not be possible correct? My Hero is using AM to move adjacent to the enemy unit and then launch "The Ambush" Skill to place...
  12. Peter

    The Ambush (Skill) Questions

    Hey! Thanks for the quick reply! I'm glad to see when logic pays off in interpreting the rules : )
  13. Peter

    The Ambush (Skill) Questions

    Hello everyone. First time using "The Ambush" skill from Heroes of Normandy and I have a few questions regarding its use. First off, here is what it says: Leader or Hero Single-use Utilize this Skill when a unit occupies an enemy hex or is adjacent to an enemy-occupied hex. Roll 1d6 and place...
  14. Peter

    Vassal Module for Heroes of Normany

    Hi Trent! The to-hit table is not an issue for me and it being covered by the turret is not really an issue in my opinion. However, I'm still have issues with the SS Tiger I. The Heer Tiger I works just fine, it is only the Black SS Tiger I that is having the issue. I have deleted the module...
  15. Peter

    Vassal Module for Heroes of Normany

    Well it looks like they fixed the Horsa rotation issue and the 51mm Mortar "dismantled" side, but the SS Tiger I counter still has issues. Once you turn on the "to hit" table, you cannot turn it back off and trying to turn on the turret results in the "Bad Data in Module: Image not found...
  16. Peter

    Vassal Module for Heroes of Normany

    The modules for these games are EXPERTLY done and look and function GREAT! However, I have spotted a few issues that could be fixed. 1) The Horsa Glider cannot be rotated to face a hexside. Not a big deal, but more for aesthetics. 2) The British 51mm Mortar does not have a "Dismantled Side"...
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