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  1. TerryB

    Noville Scenarios

    Hi guys, Not really a feature request, so I kept it out of that thread. I'd really love to see the Noville scanarios implemented. I bought the module a few years back but have never that the opportunity to get it to the table because of the huge map... A digital version would suit me and my...
  2. TerryB

    Melee and Ops. Complete

    Hi guys, I've just come across a complicated melee situation, and I'd like to check if this is the right way to handle it. My hero has moved into a hex with two MMCs (one has a SW) and a leader. All of these enemy unts are under Ops. Complete markers. Original enemy units MMC (1IFP), MMC(1IFP...
  3. TerryB

    Assault move and spotting attempt

    Hi guys, Can a unit (a tank in this case) performing AM, spot a unit in a building and then fire on it in the same impulse? The tank finished it's movement coponent of the AM and then spotted. It seemed odd to me because the spotting attempt usually means placing an Ops complete marker...
  4. TerryB

    Moving shaken units closer to enemies

    Hi guys, A quick question regarding 5.1 /6.0 which states [A unit may move..] "Unless such a move would bring a Shaken unit closer to an enemy unit in their LOS..." When is this LOS condition applied? In my current game the following situation has arisen. I want to move the shaken German unit...
  5. TerryB

    Looking for PBEM opponents (Vassal)

    Hi guys, I've recently been playing lots of games using the solo module, but miss the interaction with other players. As I don't have any other local player options, I was wondering if anyone would like to play using Vassal at a leisurely pace (one/two impulses per week). I have and would be...
  6. TerryB

    Snipers and Overruns

    Hi guys, Just came up with this situation... An already shaken sniper was succesfully overrun. In the process the shaken sniper now gets wounded. As the tank wants to stay in the overrun hex, does the sniper retreat? Even though he has no movement factor? And does the shaken status get...
  7. TerryB

    Close Assault in LnL Solo

    Hi guys! I see there is a Close Assult flowchart for both Offensive and Defensive postures. However, what "triggers" the use of this chart? I've seen the keyword Overrun on the cards, but I cant find anything (I looked through cards and other charts) that indicates when to perform a CA. Did I...
  8. TerryB

    Vehicles, Passengers and Op Fire

    Hi guys, This is the first time this has come up in one of my games and I'm not sure I handled it correctly. I had a vehicle moving (10MP) that had expended 7MP when it got to a hex in which the passengers on the outside got hit with small-arms op fire. [17.2] The vehicle was buttoned so...
  9. TerryB

    AEO opportunity fire

    Hi guys, Cross posted from BGG. According to rule 8.4 in the solo rules, the AEO can opportunity fire when the player spends MPs. Is there any guidance on when the AEO should do this? Or is it a judgement call? Thanks in advance. Terry
  10. TerryB

    HoNA - Under the Bridge

    Hi guys, Can someone tell me where to find the Under the Bridge counter? I've punched out all the sheets and can't find it now. I'm sure it'll be on the back of some other counter. Thanks in adavance, Terry
  11. TerryB

    Vehicle movement and facing

    Hi guys, I've been playing LnL for a while now and I love the whole system. However, there is just one thing that grinds my gears, and its to do with vehicle movement and facing. From p40. right column, 3rd full paragraph: This means that a vehice when it moves one hex must then spend...
  12. TerryB

    Vehicle movement and facing

    Hi guys, I've been playing LnL for a while now and I love the whole system. However, there is just one thing that grinds my gears, and its to do with vehicle movement and facing. From p40. right column, 3rd full paragraph:
  13. TerryB

    Double time with leader activation

    Hi guys, I was wondering if I could use a leader to activate adjacent hexes for double time movement. 6.2 Double-Time Movement Units that begin their impulse—and move the entire impulse—with a GO Leader can increase their MF by 2. The units cannot move farther than the Leader’s printed MF. WTs...
  14. TerryB

    Modern vs WWII era

    Hi guys, Up 'til now I've been playing mostly modern era LnLT. But with the arrival of Heroes of North Africa I'm thinking of branching out. Is there a list somewhere of the differences between Modern and WWII era rules. The only real difference I can see relates to helos... Is there...
  15. TerryB

    LOS question

    Hi guys. I have the following scenario where the Brit leader (at L1 height) wants to launch an off-board artillery strike against the enemy position, as indicated by the red LOS line to a hez at L2 height. The doubt is if the intermediate hill (L1) would block the line of sight and null...
  16. TerryB

    Op movement skill

    Hi guys, Does the Op Movement skill place a moved marker on the moving unit or is it free to act afterwards. "...At any point they would be able to Opportunity Fire, they can activate and move instead..." Thanks in advance, Terry
  17. TerryB

    Off board artillery + correction

    Cross-poested from BGG Night rules are in effect and I have a unit which can call in Off-board artillery strikes at upto 6 hexes as per SSR3: "The Naval Gunfire Support Forward Observer is equipped with night-vision goggles and can see (place a Spotting round marker) at a range of up to six...
  18. TerryB

    Heroes of the Falklands - PBEM

    Hi guys! If there’s anyone who'd like to pbem at a leisurely pace and doesn't mind a newbie's faltering steps and questions you can send me a pm and see if we can arrange a game via vassal. Have fun! Terry
  19. TerryB

    OFT building to building

    Hi guys, I'd like a quick clarification on this situation. The Brit Para (11E5, light construction) unit will fire on the Argentine stack (11G6, light construction, Assault moved) using the LAW 1.6 ...SWs that use the OFT cannot be fired from Buildings or Bunkers. Anti-Tank Rifles (ATRs) are...
  20. TerryB

    Sniper placement and impulses

    Hi guys, A quick question about snipers. According to 11.4 ..."Onc the scenario starts, the Sniper’s owner can place the Sniper at any time in any hex whose terrain has a positive TM, as long as enemy units do not currently occupy that hex. Once placed, the Sniper cannot move. The Sniper can...
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