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  1. Norm

    A look at Untold Stories

    I have put a detailed post up on my blog that looks at the scenario package for Untold Stories. https://battlefieldswarriors.blogspot.com/2018/10/untold-stories-lnl.html
  2. Norm

    half tracks going over walls?

    I am with V5 rules. The German kfz 251 half track counter has a movement type of 'T' (for track) the Movement penalty for going over a wall is prohibited to O (off-road) and R (road type vehicles) , but OK for tracked. So based on that, the German half track should be able to go over a wall...
  3. Norm

    Dark July expansion for July gaming!

    It is the 75th anniversary of Kursk and Operation Citadel. I will spend this month doing themed games around that subject and hopefully this will include the six scenarios from the Dark July module. The first couple of into posts are up and scenario 1 is on the table at the moment. post 1 is a...
  4. Norm

    Early look at V5 rules

    The availability of the rules is imminent, but David has allowed me to put together a blog post that covers the changes from my perspective as an 'end user'. The blog post looks at changes to the rules format, what got in, what was left out and has a short AAR to highlight some points. This is...
  5. Norm

    Heroes of Normandy replay and musings

    Lock 'n Load - Heroes of Normandy. ..... the 'Attack of Das Kochegschirr' scenario. Blogged some musings and notes. The scenario is a tough one and I am still trying to work out the best way to approach it. looking for some wisdom from anyone who has won as the Germans. LINK...
  6. Norm

    PIATs firing from buildings?

    I note the main rules don't allow Support Weapons that use the OFT to fire from buildings except for anti-tank rifles. I was convinced that in an earlier version of this system, PIAT were also exempted because they were spring loaded. Checking the Normandy module, it simply updates PIAT by...
  7. Norm

    4.1 does not adequately cover spotting for hedges

    I am surprised that there is not a paragrah that deals with spotting targets that are immediately behind walls and hedges, all the rules are about ‘in hex’ terrain features. the dilema is that a hedge for example is blocking terrain, but not being ‘in hex’ terrain, the in hex part is classed...
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