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  1. Larry27A

    Flamethrower effect on Weapon team?

    Thank you, gents, for the responses!
  2. Larry27A

    Flamethrower effect on Weapon team?

    V 5.0 Rules 1.6.3 Flamethrowers & 1.7 Weapon Teams & 1.7.1 Ordnance Weapon Teams HotM, scenario Tough as Nails A 45mm AT gun weapon team that is set up in Heavy Construction (and upstairs as allowed by SSR) building is attacked by a flamethrower. The AT gun weapon team Shakes as a reults of...
  3. Larry27A

    Good Stuff!

    Ditto. I only had about an hour with the game yesterday but it was great fun! Thank you all around to the developers and playtesters!
  4. Larry27A

    Land mines & hidden placement? (21.4)

    Thank you! One would think that, by default, land mines would be hidden.
  5. Larry27A

    Land mines & hidden placement? (21.4)

    V5.0 Rule 21.4 Module w/ scenario we're settting up: HotN, Assault on Ben Suc May landmines set up hidden? There is no mention in rule section 21 of hidden set up. No scenario rule mentions mines as hidden or placed in the open.
  6. Larry27A

    Heroes Against the Red Star Vassal Module

    OK. Thanks. I have no coding skills, so I cannot assist w/ a solution.
  7. Larry27A

    Heroes Against the Red Star Vassal Module

    I was unable to take a screenshot. In VASL, a player can right mouse click + CTRL and center the map on a particular hex. This also creates a red circle that momentarily surrounds the hex. This allows a player to draw attention to a particular hex when, say, starting movement or firing.
  8. Larry27A

    Looking for PBEM opponents (Vassal)

    Hello from Indianapolis. I'm looking for a PBEM via VASSAL game. I own HAtRS and I've played a couple of scenarios from HotN. PM me if interested.
  9. Larry27A

    Heroes Against the Red Star Vassal Module

    Could we have the "red circle centers on selected unit" feature added to the VASSAL modules, please? I think it is SHIFT left mouse in other VASSAL modules.
  10. Larry27A

    Just making sure.. Firing with LAW

    I can't find the rule in 5.0 that prevents firing LAW/backblast weapon from building or bunker. Can someone point that out for me, please?
  11. Larry27A

    Prelude and Battle OOB [HATRS]

    Agreed. You need at least 6 hexes to fire the Dragon as I read it. I did not see "*" defined in the rules so I believe it means not capable in this situation.
  12. Larry27A

    HATRS Vehicle/Arty/Mortar smoke placement?

    I do believe you are correct! Nice attention to detail in the rules! That's what I'll go with from now.
  13. Larry27A

    VASSAL Opponents?

    Thank you for the answer. Will do.
  14. Larry27A

    VASSAL Opponents?

    I never see any players online at VASSAL. If you're playing there, then when & where are you finding opponents? I'd be tempted to buy more than HATRS if I found more folks playing online!
  15. Larry27A

    Vehicular Smoke Launchers

    I posted something similar in rules section of forum. I'll try to get some house rules drafted and post in that forum section.
  16. Larry27A

    HATRS Vehicle/Arty/Mortar smoke placement?

    Thanks. Must be a crew/WT.
  17. Larry27A

    HATRS Vehicle/Arty/Mortar smoke placement?

    It may not be a vehicle to-hit chart/counter. Look at 14.2.1 on p. 38 of the rules. The counter has H (HEAT symbol) and SR (at center, top, of counter). Our M113s, M2/3, M60, M1s all had smoke grenade dischargers back in the 1980s. I'm in Reserves now and the vehicles are still equipped w/...
  18. Larry27A

    HATRS Vehicle/Arty/Mortar smoke placement?

    I was originally looking at 4.1 but just downloaded 4.2.1 beta. Still don't see anything for the vehicles in particular. I know some to hit charts show "Sr." For smoke rounds I presume, but what about smoke dischargers/smoke mortars on tanks/IFVs.
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