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V 5.0 Rules 1.6.3 Flamethrowers & 1.7 Weapon Teams & 1.7.1 Ordnance Weapon Teams
HotM, scenario Tough as Nails
A 45mm AT gun weapon team that is set up in Heavy Construction (and upstairs as allowed by SSR) building is attacked by a flamethrower. The AT gun weapon team Shakes as a reults of...
V5.0 Rule 21.4
Module w/ scenario we're settting up: HotN, Assault on Ben Suc
May landmines set up hidden? There is no mention in rule section 21 of hidden set up. No scenario rule mentions mines as hidden or placed in the open.
I was unable to take a screenshot. In VASL, a player can right mouse click + CTRL and center the map on a particular hex. This also creates a red circle that momentarily surrounds the hex. This allows a player to draw attention to a particular hex when, say, starting movement or firing.
Could we have the "red circle centers on selected unit" feature added to the VASSAL modules, please? I think it is SHIFT left mouse in other VASSAL modules.
Agreed. You need at least 6 hexes to fire the Dragon as I read it. I did not see "*" defined in the rules so I believe it means not capable in this situation.
I never see any players online at VASSAL. If you're playing there, then when & where are you finding opponents? I'd be tempted to buy more than HATRS if I found more folks playing online!
It may not be a vehicle to-hit chart/counter. Look at 14.2.1 on p. 38 of the rules. The counter has H (HEAT symbol) and SR (at center, top, of counter).
Our M113s, M2/3, M60, M1s all had smoke grenade dischargers back in the 1980s. I'm in Reserves now and the vehicles are still equipped w/...
I was originally looking at 4.1 but just downloaded 4.2.1 beta. Still don't see anything for the vehicles in particular. I know some to hit charts show "Sr." For smoke rounds I presume, but what about smoke dischargers/smoke mortars on tanks/IFVs.
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