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  1. W

    Victory Conditions

    Are the victory conditions determined after the specified number of missions for the selected campaign have been flown? The statement in 1.2, second para, about the object of the game “is to complete the number of Missions . . .” takes on a different meaning when coupled with 11.5, first para...
  2. W

    Rules Version 2.2 Question

    Using rules Version 2.2, when your bomber formation enters the target space: 1. Is it subject to Flak Site Attack (5.7) in addition to the target Approach Flak Attack (11.1)? 2. If the answer is yes, is the formation subject to Flak Site Attack on its egress out of the space too? 3. Prior to...
  3. W

    More Bomber vs Interceptor Questions

    1. If a Bomber receives a result of Light Damage then Continue, if the same Bomber receives a second Light Damage result during the same raid, do you roll on the 1st Roll table or the 2nd Roll table? 2. 9.1.10 is specific about how to conduct a second round of Fighter vs Fighter combat. I...
  4. W

    Bomber vs Interceptor DR Modifier

    Another question (Isn't there always another question?) regarding a Bomber vs Interceptor DR Modifier: Air Combat Modifier Table 9.5 state, "+1 per ADDITIONAL (my emphasis) Bomber in Element." This is supported by the bullet point in rule 9.2.5. However, the Bomber vs Interceptor combat...
  5. W

    Low Element

    If your raid only has three elements, for Bomber vs Interceptor air combat, is the low element considered the Tail Element for Defensive Die Roll Modifier purposes?
  6. W

    Bomber Defensive Fire Attacks

    If this has already been answered elsewhere, forgive me please. I could not find it in the forum. Rule 9.1.7.1 makes it clear that during Escort vs Interceptor air combat, if the attacker destroys the defender, the defender will not get to fire on the attacker. Does the same hold true in...
  7. W

    Escort Questions

    I'm a little confused about bomber escorts. 1. "5.6-Only ONE Escort is permitted during a Mission." I assume this is supposed to read that only one escort at a time is allowed during a mission? I ask because the preceding sentence indicates a choice must be made to keep the current escort...
  8. W

    Movement and the Dry Creek Bed

    When moving into a hex containing a dry creek bed, is the 2 point movement cost assessed only if the unit crosses the creek bed. Here's the dilemma: a NVA regt heavy weapons unit (2 movement points) is in hex E10 (light jungle) and wants to move to hex E9 (light jungle/dry creek bed). Light...
  9. W

    Movement and NVA Regt Heavy Weapons

    The movement factor for NVA regimental heavy weapons units is 2 but it costs 3 to move through heavy jungle-rough. The rules do not allow-that I can find-a unit to expend all of its movement to move a single hex. Is jungle-rough prohibited terrain for a heavy weapons unit?
  10. W

    Scenario #1 - NVA Activation

    In Scenario #1, it is theoretically possible (even if unlikely) that the NVA 334/32 Battalion will not be activated until Turn #6 (the final turn). Would a better way to handle this be to state the following under the Scenario Special Rules, #1, "If not activated on Turn #1 or #2, the 334/32...
  11. W

    Leader LOS

    i may have missed this in the rules but . . . How far (how many hexes) can a leader see? This becomes very important when calling in fire support. Thanks!
  12. W

    Air Assault

    Is it safe to conclude that when Turns #1 and #3 begin, the transportation helicopters are already hovering over the hexes they intend to drop the troopers?
  13. W

    Stacking

    im a little confused about stacking. Rule [10.0][5] sounds like units from the same company must be stacked together, or be adjacent, in order to combine fire. But Rule [10.1]first bullet point appears to indicate that any units (obviously on the same side) can stack together. Which is it please?
  14. W

    Artillery Packets

    I am not sure I understand the concept of the US artillery. The scenarios list the number of "packets" available. Each packet is worth six firepower factors. For example, in Scenario 01, the US has 18 artillery (three 6-point packets) available each turn. 1. Can each packet be broken down (2...
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