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  1. S

    Modern Era games?

    Plus the expansions The Bear and the Jackal and Days of Villainy. You will need one of the main modules to play them. You can check the details in the store page.
  2. S

    Example of armored combat

    And you also have ATGMs and helos to add spice to the mix...
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    Example of armored combat

    You can take a look at the videos that The Gimpy Gamer did with Heroes Against the Red Star module. Here is the link for the first video in the serie: https://forums.lnlpublishing.com/media/heroes-against-the-red-star-counter-attack-setup-youtube.895/ This module has a lot of armored action...
  4. S

    Blowpipe in HotF--one use or not???

    You are right regarding the LAW. Already clarified here https://forums.lnlpublishing.com/posts/22546/. (References 4.x rules but the paragraph is the same in the 5.x version).
  5. S

    Just making sure.. Firing with LAW

    May the LAW be fired from inside the building?
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    Vehicles in Melee?

    Well, there's a note in the player's aid, in the section explaining the Shaken state, which says: "Vehicles do not Melee". Not the most visible place, really.
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    Prelude and Battle OOB [HATRS]

    Hi I started playing this scenario and I'm curious about the use of the M47 WT of the NATO side. This is an ATGM wih an * for the shortest range which means that it cannot be fired under 6 hexes (as explained in What does the "*" mean for the OF target number for ATGMs?). The scenario is...
  8. S

    Understanding machine guns in vehicles - Hatrs

    Ok, it was simple, as it should. Next time I'll take a nap before asking. Thanks for your time
  9. S

    Understanding machine guns in vehicles - Hatrs

    Hi I've just received my copy of Heroes Against the Red Star and I'm starting to play some small scenarios to get familiar with the rules and mechanics (it's my first experience with a LnL game). So far I'm really enjoying it! One thing that I don't quite get is the machine guns in vehicles...
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