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  1. dwbennett

    9.2.4 Interceptor Waves

    The key word, to me anyway, in the rule is "all". I think the rule would be way simpler if the word "Elements" was replaced with "bombers". By the way, that's the way I'm playing the game. Period. Take care,
  2. dwbennett

    Four Air Combat Questions After Three Campaigns

    Well, here's what I'm doing (correct or not): 1. Yes, I beleive you're correct: After they attack in the first round and are damaged, they are removed from the attack. The bomber vs interceptors combat follows the same rule as the escort vs interceptor combat (9.1.10). 2. Oh, hell, no! The...
  3. dwbennett

    Rulebook & Adv Rules

    I think you'll have to do what I'm presently doing; cross out and insert the new values in the rule book and/or print and put the new tables over the old ones on the player aids. Kind of old fashion but, well, it does work. Take care,
  4. dwbennett

    Assault into Anti-Tank Ditch Hexes

    Same here, Stèphane. I darn near read the rules cover to cover but couldn't find anything. So common sense took over. So far I haven't found any cliff hexes in NaW like there are in LnL Tactica which restrict movement so an assault up a hillside in NaW, as I was talking above, is still...
  5. dwbennett

    Assault into Anti-Tank Ditch Hexes

    Right, Sean, that's what I've been assuming all along. What you are discribing is exactly what I ended up doing when I realized all the MP added up for the assault to more than the unit had. I managed to move the Pioneer into the hex next to the assualt point and, with a whole lot of luck...
  6. dwbennett

    Assault into Anti-Tank Ditch Hexes

    Per the Core Rule 7.4, the movement cost for an Infantry unit to enter an AT Ditch hex is 1 MP plus the cost of the terrain to enter. The Counter TEC for NaW: Desert Heat states that the Movement Cost is 3 MP for Soft Targets and 4 MP for Hard Targets. Per Core Rule 5.4, for Infantry assault...
  7. dwbennett

    Designated formation and half-hexes in The Bridge at Berrezovyy Logg

    Stèphane, (Ha! I had to llok up the è for your name (Alt-138) Yes, the way I've read the rules, the Designated Formation is for any formation for the owning nation. As for the ½ hexes, I think I've read in some SSR's that ½ hexes are NOT in play. I'd have to go hunting for an hour or so in...
  8. dwbennett

    HQ's and Assault

    Ok, missed it! Thank you, Stephane. Take care,
  9. dwbennett

    HQ's and Assault

    Does a HQ's leadership modifier help unit(s) in assaults; both the attacker and defender? Yes, HQ may be effected by the results of the assault, that's clear from the rules (pg. 31) but the effect of HQ's in the actual attacks is not, or at least not to me. Thanks and take care,
  10. dwbennett

    World At War 85 Clarification and Corrections Color

    Storm and Steel: Second Wave, Scenario 1: The Czech formation 1/67th MMR setup says "Enter Turn 2 on the north edge of the map." However, directly below the Scenario Rules states: "The Czech 1/67th MRR has the initiative on Turn 1." Today I'm going with the Czech setup with the 1/12th TR...
  11. dwbennett

    World At War 85 Clarification and Corrections Color

    WaW85: Core Rules v2.0, page 73, left column Design Note, second sentence spelling: "conceit" should probably be "concept".
  12. dwbennett

    World At War 85 Clarification and Corrections Color

    In StG Scenario 3, Scenario Rules 1. states that "US Initiative: The Soviet 2/247th GMR has the Initiative." I believe this is in error as this is supposed to be a US counterattack. My "House Rule" will be: US Initiative: Fox 2/11th ACR has the Initiative. Side Note: I was assigned to A...
  13. dwbennett

    Just making sure.. Firing with LAW

    All I can say is firing the M-72 LAW when I was in AIT was, well, a blast! I missed the target with the first two but was "bang" on with the thrid one. Yes, it was fun.
  14. dwbennett

    Repeat Bombardment for night harassment

    Oh, no. I was just suggesting the most likely case where I would use it. Take care,
  15. dwbennett

    Repeat Bombardment for night harassment

    Night harassment or interdiction missions for artillary were common as well as nightly counterbattery work. It would be handy to have the ability to set up artillery unit to fire missions for a specific point (bridge, crossroad, etc.) to occur every hour or other set interval for however long...
  16. dwbennett

    SITREP

    Great!
  17. dwbennett

    SITREP

    Yeah, I got to thinking about that after my post. If the unit icon postion isn't updating then I can have any intel condion on and it's still "false". Hope you figure it out without too much trouble. Take care,
  18. dwbennett

    SITREP

    Yeah, Dave, I've made sure I only use "Current" intel reports but still don't see much good with the arty. I've rained steel down on units for hours with very little apparent effect. Even the suppsed Tiger IIB's I've blasted for several hours should have a least been suppressed for a little...
  19. dwbennett

    Force Footprint Style

    No problem, Dave. Thanks for the reply. And, no, there isn't any need to work on this feature. There are many more important parts that, no doubt, need attention. Thanks again and take care, Don
  20. dwbennett

    Force Footprint Style

    Ok, this isn't a big issue and may have already been addressed (I couldn't find it) but no matter what style I chose in the Game Option dialog the style displayed in the game is "Box". I have changed the style, saved the game, quit the game and restarted the game but still no change. The game...
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