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    ATGM HE equivilancy allowed in overruns?

    I have looked but cannot find where ATGM HE equivilancy is not allowed in overruns. If this is not addressed in the rules, will it be in the future? With the requirement of not being in motion, and some minimum range to arm, ATGM's should not be counted as a weapon for overrun. Thanks,
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    Bring on the Night - German path to victory?

    Also, remember the Brits only need to be shaken. Don't waste fp shooting at shaken units that can't rally or waste time and resources mopping up shaken units. I have played twice as the Germans losing and winning one each. You are correct, you need luck on your side close assaulting those...
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    Melee Combat

    Melee is always considered simultaneous, both sides declare how they are attacking and make attack rolls before the results are tabulated. Sequential Melee (one side attacks and the effects are applied to the defender before the defending unit may attack) is covered under 8.4 Ambush.
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    Has anyone tried out a bypass movement house rule?

    Rereading this thread made me wonder, if bypass is given to infantry, then it would need to be given to vehicles, and I don't want to go down the hex vertice rabbit hole. Also, I think balance could be affected as many moves would 30 - 50 % farther than they would be without bypass. To...
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    Assault on Vierville advice

    I know that I am late to the party, but I believe Stephane is correct. With that said though, I will describe my standard set up. I try to deny the Germans from taking an occupation hex, as that gives them four more squads and two more mg's to your one squad, hero, bar and major tom. I place...
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    RPG and Building Question

    How about choice? A to hit of 1 or 2 to fire safely, representing that the team had to move to a safe place in the hex to fire. Or, no to hit penalty but all in the building hex on that level take a 0 or 1 FP fire attack?
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    Red Star Stinger Missle

    Thanks for the reply and thanks for your service, beta testing!
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    Red Star Stinger Missle

    Thanks for the reply! But, where can I get a copy of Red Star? Steam says its still not available. Or was this meant for the beta-testing forum? Sincerely,
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    Red Star Stinger Missle

    Where do I get a stinger missle? HATRS is on my wishlist on Steam!
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    Has anyone tried out a bypass movement house rule?

    That is a great question! But, if they add bypass, then do they add vehicular bypass? Dash? MG Fire Lanes? Wall Advantage? Multi-hex Firegroups?Concealment? Blind Fire? Rate of Fire?Or, the goofy Sherman rule about getting multiple hits with HE because their 75 was so good at shooting HE Let's...
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    LnLT Digital Feature Requests

    In HATRS, please give the US M60A3 tank a TIS, if there's an M60A3 in a night scenario. They had them before the M1 as in service. I was disappointed to see them not have a TIS in the cardboard game, but I just house ruled that they had one. Thanks!
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    A quick note of thanks

    I am late to the party but I agree. Good job!
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    Question on the Colleville scenario

    I have been playing this one lately and I noticed the same shift, prompting me to think that I was on easy mode or something line that, reminiscent of HOS. Thanks for the clarification. Could something be put in the SSR about the Americans being considered Glider-Rifle Infantry and having the...
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    LnLT Digital Bug List

    Playing Sky Soldiers, I noticed that damaged helicopters did not leave the board or game. They kept soldiering on. Later one did crash into a hex containing Americans and caused some damage, so that appeared to work.
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    LnLT Digital Bug List

    Overrun 15.3 - Playing Ap Boc as the ARVN, an M113 overran a Mortar WT, broke it and remained in the hex. The WT was not eliminated. I had to overrun it again in the next turn to eliminate it. Per 15.3, that would be a bug I believe.
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    Good Stuff!

    My compliments to the chefs!
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    Help with a Scenario

    I agree. The method I described is mainly against the AI. After I made my post, I played it and won with the Germans on the second turn. The AI had the Hero and a Squad together and both fired together at the same bait half squad. Then it was just a matter of getting the half squad (HS)with the...
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    Help with a Scenario

    Spoiler Alert----------------------------------------------------------Turn 1.)run half squads(1-5-4) to G3 and I3, I go 2 to G3 with the weaker leader, one to I3. Run the two full squads(1-6-4) and the better leader to H4. Turn 2 and after - Run the half squads, on at a time through F5 and F6...
  19. T

    Why cannot I move here?

    In LnL, a set up MG like the American MG in your example, cannot be moved. You have to dismantle it first. In your example, the American unit can't go into any hex if it possesses the set up MG.
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