We have updated our forums to the latest version. If you had an account you should be able to log in and use it as before. If not please create an account and we look forward to having you as a member.
:) Thanks for that and also for pointing out the new Smoke and Move rule.
However, having to roll a "1" or a "2" (Heroes of Normandy) means the smoke attempt will usually fail. :arghh:
Whoa! :jawdrop: I misunderstood a basic concept. Thanks for clearing that up. :finger:
Hey, I think a sample Solo play with the AEO on Offense :vamp: would help a lot. The example of an AEO on defense does not address harder issues. Defense is often simply a matter of digging in and taking pot...
Thanks for the quick response! Your explanation helps.
So I understand the “Next Order” card response to a “no” answer really means next order card when every answer turns out to be a "no." :rage:
Otherwise, starting at one o’clock, I read “PU closer to Victory Conditions or Map Edge”? If...
The "Move Action Offensive" has me stumped. I think a (green) Move order directs me here. I start in the center and the confusion begins. "Choose the condition that applies …." More than one usually applies. And the "No" branches contradict "condition that applies" because I wouldn't choose that...
Hate to doubt the advice but Lock 'n Load Tactical Solo ends with this line: Requirements: To use the product you must have a Lock ‘n Load Tactical Core game with any expansion.
Makes it sound like "Heroes of Normandy" is not enough. Is that a misprint or misstatement?:jawdrop:
Jumping in here because I'm interested in the system. I want a good solo game. If I buy "Heroes of Normandy" and "Lock 'N Load Solo," do I have the system? Do these two go together?
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.