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  1. E

    Making new modules/changing icons?

    Well sportsfans, I've been playtesting a bit. The aper seems to give one the opportunity to define weapon accuracy so I tried giving my 'Gurkhas' (been using the Beda Fomm scenario as a testbed with an additional 'cold-steel assault' fictional battalion thrown in) a 1 meter 0.9 effectiveness and...
  2. E

    Making new modules/changing icons?

    How about this for a work around... in the Estab file, I'll recalculate everything ten times larger and in the map maker I'll treat the map as if it's 10x bigger. Thus while the game is still calculating for 100-meter range increments... it'll actually be working with 10-meters.
  3. E

    Making new modules/changing icons?

    Ah, did not know that. That probably means more "Age of Rifles" era combats then... I'll run some tests when I can and see what happens. Many thanks! =)
  4. E

    Making new modules/changing icons?

    Hi guys, Another question, this one having to do with possibly making new modules so that one can change (if possible) the icons or unit type names for specific scenario(s). Like hypothetically if I was doing a Waterloo 1815 scenario, I might not have the need for Armor, Self Propelled Guns and...
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    Introductions

    Great to be back. Love that y'all made the Estabs editable... I'm like a kid in a huge sandbox - problem though: WHAT TO MAKE FIRST???
  6. E

    Introductions

    Definitely! I've been around hyperwar a lot before but will definitely check it out as I begin building OOBs. Many thanks!
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    Troop withdrawals in CO2 (possible?)

    Definitely! That's perfectly fine, I was asking mainly in the vein of seeing what is and isn't possible - as before, CO2 is more a battle simulator than a campaign simulator. That being said, it looks to be excellent for simulating multi-day engagements if not actual campaigns. That opens up a...
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    Introductions

    Will do... I'm considering a Philippines 1941-42 campaign and a Battle for Manila 1945 scenario.
  9. E

    Troop withdrawals in CO2 (possible?)

    Many thanks Bie, it's a work-around. The reason I'm asking is I'm thinking of doing a Philippines 1941-42 scenario and one of the Japanese main forces, the 48th Division, will need be be withdrawn from combat by the end of 1941 (historically it was sent to Indonesia to fight in the Dutch East...
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    Troop withdrawals in CO2 (possible?)

    Hi guys, I was wondering if, when making a scenario, one can program in a historical troop withdrawal to occur at a certain time or under certain conditions? Like if one is making a long play campaign, could one withdraw a brigade or division in its entirety at a certain date or under certain...
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    Non-WW2 modules

    Back in the day, I nearly finished an Easter Rising 1916 scenario on HTTR. Got the map done and was using the preset Estabs for the British (allied) vs Irish (axis) forces. I'm already starting on doing a Spanish-American War scenario and a Philippines 1941 scenario. Plus... Waterloo 1815.
  12. E

    Introductions

    Hello everyone, just wanted to say hi and introduce myself. I've been a fan of the Command Ops system since I played Highway To The Reich way back when. I liked it so much that, in my much younger days, I wanted to modify it to play different situations like Japan invading the Philippines in...
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