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  1. SamuraiN

    Basing Advice Needed

    In this case, option 2, ARTY should go to the objective. Reality aside, in game, the only reason a HQ moves is to make command line shorter, which can be achieved by the basing option. In other words, HQ should not move unless specifically ordered to do so. ARTY is somewhat different, as it may...
  2. SamuraiN

    AAR - Assault on the Sauer (Axis)

    I am not very good at breaking a long process into concrete pieces and steps...so long campaign is a bit intimidating. Plus, I know that I am not the best executor, but more of a planner, like a chief of staff rather than a general. And I think you are better at those aspects that I do not excel...
  3. SamuraiN

    Retreaters Advice Needed

    I suggest linking that to aggression, which should be fairly reasonable. The task edit tab should not be made more complex. The issue relates to the assault model, which one needs to see the code for a complete assessment. Currently, I think assaulting units cover the area, instead of focusing...
  4. SamuraiN

    Tutorial realizations and a few questions

    In my experience on the German side, I could destroy almost all of CCA's tanks and about half of its infantry while holding Lommersweile, till CCB comes. Watch out for night infiltration, and I suggest concentrating units together and reposition them again before dawn. I sent a company to cut...
  5. SamuraiN

    HQ casualties and effectiveness

    Pardon me if this has already been implemented. I think we can make the personnel casualties of HQ units have an impact on their effectiveness, efficiency, delays, judgement, etc. The fact is that complete destruction of enemy HQ units are not that easy in game. Also, severe losses or...
  6. SamuraiN

    Reorganisation

    I recommend adding a function to the reorg order: combining units. With a certain threshold, e.g. 50%, weakened units will be reformed into new units, e.g. 3 battered companies become 2 companies. For simplicity, there will be no change to the command effectiveness. Morale can be increased a...
  7. SamuraiN

    Morale

    The current morale system could allow for more fluctuations, i.e. reduction of morale. Often times attacking units have only 25% of their original strength but morale is still above 50%. While tank companies can maintain their spirit despite the loss of some vehicles, infantry units are not so...
  8. SamuraiN

    Briefings about neighbouring sectors outside map (enemy reinforcements)

    I recommend adding a feature to inform the commander about situations in neighbouring sectors, and I think the easiest viable solution is to make some pop-up briefings during scenario game-play. For example, in the Highway to the Reich pack, the German sector commander should be able to have an...
  9. SamuraiN

    Intel delay

    How long is the intel delay, including friendly/enemy force composition, position, etc.? For example, when a front line unit spots and reports the enemy spotted up the chain of command, how long does it take till the player HQ receives the intel? And is the delay the same for all aspects of...
  10. SamuraiN

    All American over Nijmegen - German side

    Good job done. I did an operational analysis on realistic assumptions based on the force setup in game (German side): 1) Most likely Nijmegen will be lost. Once the XXX Corps crosses the canal, the Germans can deploy at most a battered division strength force to defend Nijmegen with not enough...
  11. SamuraiN

    Reinforcements detail display

    Thanks. I figured the precise procedure is to set OB to 'organic structure', and then reinforcement units will be shown in the OB dialog (window) under their respective organic commands.
  12. SamuraiN

    Supply Depot Question

    Thanks a lot!
  13. SamuraiN

    Reinforcements detail display

    Currently, reinforcements only show a HQ icon on the map, with its unit values shown in the Reinforcements Dialog. I wonder if full unit detail display on map, just like a regular unit, can be made possible. The reason is that because of the wide range of AFVs and guns,etc. it is very hard to...
  14. SamuraiN

    Armour value

    I propose to make a new system for amour, and anti-armour value. Current system seems to be a multiplication of penetration value and number of vehicles (maybe plus RoF). Now, a company of American SPAAs can have high anti-armour value because their 37mm guns have some penetration, which...
  15. SamuraiN

    Supply Line display

    So how does the base know after a route is cleared? And if all routes are determined as cut, will the base suspend all supply attempts?
  16. SamuraiN

    Supply Line display

    The problem is this, I know the need to pen supply route along the axis, but I do not know which route the base uses as the main route. So if I open a route which happens to be an alternative route, then the supply along the main route will get interdicted anyway. In general, I think it would be...
  17. SamuraiN

    Supply Depot Question

    1) How to interpret stock arrival schedule? Suppose we command a division, standard stock level is said to be 7 days. So if supply arrival is 20% for Day 1, does that mean we will receive 1.4 day supply for a division on Day 1, or 0.2 day supply? 2) How to interpret stock numbers for a base...
  18. SamuraiN

    Supply Line display

    I propose making the supply line display to show the latest supply route, whether blocked or not, in all conditions. This would help to identify which lines of communication need to be secured.
  19. SamuraiN

    Joe's Bridge Axis defence

    The impossible was made possible. We retook the northern end of the bridge and practically destroyed the Irish Guards (all tanks destroyed except a few belonged to HQ). Our battalion south of the river had 89% fatigue and could not do any more. Though if better managed, we could perhaps retake...
  20. SamuraiN

    AAR - Assault on the Sauer (Axis)

    I suggest that you open up with an operational goal and plan first before setting day to day objectives. E.g. 1) Bridge building, locations, reasons, contingency plans 2) Operational assault plans and objectives: concentrated attacks, broad front, where? Important junctions and roads to secure...
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