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    Civil War Estabs (Work in Progress)

    It looks like very exciting times are lying ahead for all modders: I posted the following question to Dave 'Arjuna' O'Connor the other day: "I wonder would it be possible at all to give modders a way to make changes to AI behaviour/directive/formations (like force the AI to only use certain...
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    SITREP

    Thank you for taking the time to reply. God that would be really, really awesome if you are able to pull this off - this would mean that modders would finally be able to fully utilize this great engine for other historical periods including period-accurate unit behaviours! Very exciting...
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    SITREP

    Thanks for the update - sounds like a big step! I wonder would it be possible at all to give modders a way to make changes to AI behaviour/directive/formations (like force the AI to only use certain modded formations for specific situations), or is that something that is not planned to be...
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    Civil War Estabs (Work in Progress)

    For those interested in the mod: At the moment I am waiting for the next game update which - hopefully - will allow more things to be modded/changed (e.g. AI behaviour and AI formations). Alas without these options available to modders, the engine - in its current state - is unable to handle...
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    Civil War Estabs (Work in Progress)

    Could very well be, yes - or completely wrong thread.
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    Civil War Estabs (Work in Progress)

    The player can now form up ones units quite nicely (when not using "auto" frontage, depth or facing). Here is a screenshot of a brigade, made up of three regiments, in battle line. It should be noted that of the total 3380 men listed, 900 are assigned to the 4 supply units. Each of the infantry...
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    Civil War Estabs (Work in Progress)

    @ jimcarravallah - Thanks for that insight, I will certainly have to give the reorganisation order a try and see if that improves the situation and AI behaviour somewhat. It actually does make sense too, since it is like dressing the battle lines prior to an attack. Btw. is there any maximum...
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    Civil War Estabs (Work in Progress)

    While I applaud your enthusiasm guys, the utilization of various forms of fortifications during the civil war was never in any doubt and was not what was bothering me. The problem I was referring to was the fact that in the game I see any unit waiting to move up to engage the enemy is starting...
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    Civil War Estabs (Work in Progress)

    I did not intend to spark a discussion about whether or not any sort of fortifications where used during the civil war. Various forms where indeed used (ranging from very simple breastworks, which sometimes were nothing more than a log or some stones or branches, or rifle pits, to elaborate...
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    Civil War Estabs (Work in Progress)

    Well decided to take some time to see if bayonets would work: Alas I was unable to create them as "armament" attached to a musket, since the estabs file suddenly could no longer be compiled correctly (showed an error that a weapon could not be found). I then tried to just assign bayonets as...
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    Civil War Estabs (Work in Progress)

    @ GoodGuy: Thank you for your posting! I could not agree more, any chance to influence/mod AI behavior would be a brilliant to have! Otherwise the AI is practically unable to utilize napoleonic/civil war tactics, even if one makes certain formations extremely unfavorable to use (it is like the...
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    Civil War Estabs (Work in Progress)

    Cheer's mate - that is exactly what I feared would be the case. Would mean that while one can customize those Nato Symbols, it would only work locally and would alter all existing scenarios as well (since one can not just add to the file or have a dedicated custom symbols file in one's custom...
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    Civil War Estabs (Work in Progress)

    Thanks for your input, but I am afraid that you might have misunderstood my initial question. What I was asking is: Whether or not one can actually add to those "NATO" icons in order to add my own customized icons. I did not find anyone talking about modding those yet, so I thought I throw the...
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    Civil War Estabs (Work in Progress)

    Hope that we will be able to edit/mod the "doctrines" the AI uses one day so we could use the engine to model other (non-ww2 type) conflicts. That said can one edit/mod the "US-MilSym-ForceIcons.png" file, or would one run into issues? I would really like to be able to add more civil war type...
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    Civil War Estabs (Work in Progress)

    The civil war estabs are practically done and ready to be used (maybe a few more weapons could be added to gain some variety there, but that is only a minor detail), so any battle would - in theory - be possible. The biggest issue at the moment are formations and the AI's unwillingness to use...
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    Does supply include replacement and repairs?

    I might be wrong but I think supplies only cover basic (food) supply as well as ammunition and fuel.
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    Formations & AI Behaviour Moddability + Horses

    I am not sure if the engine would allow this, but from a modders point of view I would love to see an option to actually be able to mod formations (e.g. make 19th century battle lines) as well as the option to mod the AI behaviour (e.g. have it use only certain formations, while ignoring...
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    Tracking Unit Losses during the game

    This is definitely needed - even if we only would get to see "preliminary" numbers would be vastly helpful. I was really astonished, when I noticed that such a "check casualties" function was not in game already. Although - to be fair - one already is able to somewhat gauge the amount of losses...
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    Civil War Estabs (Work in Progress)

    Here are 2 screenshots showing of the "civil war like" formations. Screenshot 1 uses company sized units as the smallest infantry units and in Screenshot 2 regiments are used as the smallest units. Note that the frontage and depth is larger than it should be. Also I finally was able to test...
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    Civil War Estabs (Work in Progress)

    A shot update from my end. So far I have not been able to fix the artillery issue mentioned above since nothing I tried seems to have a positive effect. A unit with a single cannon and a unit with two cannons do remain unable to move, even if one assigns more men than are actually needed to...
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