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So, in effect, Keith actually has a very similar position to mine own. Given his interpretation and what he wrote here regarding Transported and Transporting units in Assault I would go with my option a) (given in a post above) as the interpretation applied in my tables "a) You can Load/Unload...
Starman, the wording "may" can have, in this context, two concurrent meanings. It's "may" and not something like "Have to" because the player can opt to do nothing (take on action) with each single unit in it's formation. Hence MAY. And in continuation it also means that if he chooses to take an...
7.6 Action Step, states, and I quote "(...) units may each select one of the following five actions to perform." I would not say players are reading something into the rules that is not there.... If you have to select One of those, and you are playing against another opponent, you need to tell...
I would argue that would be an argument in favor of implementing a +1 To-Hit and not a +1d6 defense bonus as it makes it harder to actually target and shoot with accuracy (and thus offering some concealment), not offering cover in a way as to negate actual hits. But like I said that is just how...
@Keith T
So the only difference between what you are saying and my interpretation is that the assault by the unloading unit (and I meant unloading into an adjacent hex like you say, though it came out erroneously) will take place immediately upon entering, not giving the chance for the...
I understand your argument but still... The fact remains that even though the shooting and target units will be platoon size and over the course of a 5-15m turn tracing LoS through a obscuring hex is not the same as shooting through 150m of clear terrain. Yes, being platoon sized units things...
Both rules 9.8.2 Unloading and 13.0 Assault Action stipulate that a ground unit unloading from a transportation can move into an adjacent hex occupied by an enemy unit by assaulting it. Meaning, unloading can be undertaken as a Move Action or an Assault Action (under the circumstances...
It quickly became apparent while playing that it seemed that the effects of Obscuring hexes was undervalued. It seemed strange that tracing the LoS through such an hex would entail no effect on the To-Hit value of Direct Fire attack. Aiming and shooting through an hex such as cultivated or...
That sentence was referring to "Rule 10.7 determines the result of hits based on the type of unit the target belongs to, which the rules establish as 4. To my surprise none of which is aircraft or air units (as opposite to ground units). The 4th is CAS but seems tailored specifically for CAS."...
Starman... I was referring to "types of units" under rule 10.7, not making an exhaustive list of each and every time aircraft was mentioned in the rules. As you quoted Helicopters are sometimes treated as ground units for the specific purpose of a rule, as they are NOT ground units.
If they are...
Rule 10.7 determines the result of hits based on the type of unit the target belongs to, which the rules establish as 4. To my surprise none of which is aircraft or air units (as opposite to ground units). The 4th is CAS but seems tailored specifically for CAS.
Helicopters are mentioned in a...
If it's not mandatory then I think the text should be slightly change to reflect it more clearly, adding, for instance, a "(...)ONLY may add one dice to a Heavy Armor vehicle unit FP dice in a stack (...)".
It can indeed be used to bolster one direct attack against unit with high defense stats...
Rule 11.0 Move & Fire
Third Paragraph pertains to Units with Black AP/HE FP Dice, with no mention of ground units with Green or Blue AP or HE in that paragraph ar any of the following, BUT the table bellow puts units with Black, Green or Blue in the exact same situation.
Being that the case...
Volley mechanic seems to be written giving the sense that it is an hindrance to side that has to implement it, correct?
But first things first: Is Volley mandatory (as it seems to be)?
Secondly, given the fact that when using (and if it's mandatory it will always happen every time you Direct...
A quick draw indicated that, using the ground scale of 150m/hex and the upper height limit of 25m per height level, that a unit 15 hexes from a wood hex at Level 3, would create (at least) a 2 hex blind spot, meaning it should only have a LoS to a unit at 0 level height on the 3 hex from the...
Was actually going to reply to Keith stressing out one point you just made, that it should be noted, explicitly, that LoS should ALWAYS be traced from higher unit to lower unit, AND the Blind Spot ALWAYS stretches from the Blocking hex towards the lower unit.
But this does not "fix", in my...
Either I'm missing something or LoS mechanics are intrinsically flawed "as written" in the cases where it's checked between units at different heights with an obstacle between them. "As written" it only makes sense when checking from an attacker at a higher position than the target, which will...
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