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    Unloading ground units into an Assault - Clarification

    Both rules 9.8.2 Unloading and 13.0 Assault Action stipulate that a ground unit unloading from a transportation can move into an adjacent hex occupied by an enemy unit by assaulting it. Meaning, unloading can be undertaken as a Move Action or an Assault Action (under the circumstances...
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    House ruling mechanic - Combat Modifiers

    It quickly became apparent while playing that it seemed that the effects of Obscuring hexes was undervalued. It seemed strange that tracing the LoS through such an hex would entail no effect on the To-Hit value of Direct Fire attack. Aiming and shooting through an hex such as cultivated or...
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    Combat Results - Types of Units

    Rule 10.7 determines the result of hits based on the type of unit the target belongs to, which the rules establish as 4. To my surprise none of which is aircraft or air units (as opposite to ground units). The 4th is CAS but seems tailored specifically for CAS. Helicopters are mentioned in a...
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    Volley Fire - hindrance, right?

    Volley mechanic seems to be written giving the sense that it is an hindrance to side that has to implement it, correct? But first things first: Is Volley mandatory (as it seems to be)? Secondly, given the fact that when using (and if it's mandatory it will always happen every time you Direct...
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