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  1. C

    Passengers. Looking for other player's experiences.

    Interesting. I have no problem mounting them. What scenario?
  2. C

    Passengers. Looking for other player's experiences.

    Has anyone else out there found that passengers work the way its intended in the rules? I'd love to know if I'm missing something.
  3. C

    LnLT Digital Bug List

    Would like to note that although non-shaken, OP fire attacked units now have the ability to continue their movement (leaving shaken units behind), the game still has the significant problem of refusing to allow players to 'click' away from such units and then back to them without losing all...
  4. C

    LnLT Digital Bug List

    2. I submitted an f3 about this about a week ago. I noticed it too. There are definitely range problems with combined fire.
  5. C

    LnLT Digital Bug List

    More on Vehicles and Passengers: Leg units cannot approach vehicles and board them.
  6. C

    LnLT Digital Bug List

    I did. Did not work.
  7. C

    New to system. Unsure to label bug or not. Continuially updated.

    It's exception wording that I would have clarified further. It demands an example as it's in direct violation of the play sequence.
  8. C

    New to system. Unsure to label bug or not. Continuially updated.

    EST. I'm unemployed so whenever you're not busy. I'll send you a friend request.
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    New to system. Unsure to label bug or not. Continuially updated.

    EST. Right. Because you can think of Loading/Unloading and Firing as costing MV/2. So the vehicle can Move half it's MV and Fire (in either order: assault move or assault fire), Load in its starting hex and move half its MV, Move half its MV and unload any number of passengers at any...
  10. C

    LnLT Digital Bug List

    Exhaustively testing vehicles and passengers this morning, Attack of Das, 2 Human hotseat. All tests done with Stug: Koch holding m34, and 164 holding m34 riding outside. Vehicle and Passenger Bugs: 1. I can't find a way to tell my vehicle to only fire its machine guns and not its ordnance. 2...
  11. C

    New to system. Unsure to label bug or not. Continuially updated.

    Stephane, I'd love to chat via Discord as we ran through some of this stuff together. Not even multiplayer. Both of us pull up the same map, take the same actions and see if we're seeing the same issues.
  12. C

    New to system. Unsure to label bug or not. Continuially updated.

    1. Makes sense. Will do. 5. So let me get this straight. If a Vehicle has passengers, the rules allow me to activate that hex, and then (assuming there are enough MV for all units involved and it's a PPOx2) have the vehicle Assault move 1 hex, squad x fires at hex y, vehicle moves another hex...
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    New to system. Unsure to label bug or not. Continuially updated.

    Thanks, Stephane. I'm including all of my findings as I go, regardless of whether I think they are bugs or not. Detail: 1. Understood. Will not include as bug. 2. Will move to bug forum. 3. Will move to bug forum. 4. Top of turn, meaning at the beginning of the action phase, the first...
  14. C

    New to system. Unsure to label bug or not. Continuially updated.

    Exhaustively testing vehicles and passengers this morning, Attack of Das, 2 Human hotseat. All tests done with Stug: Koch holding m34, and 164 holding m34 riding outside. 1. I can't find a way to tell my vehicle to only fire its machine guns and not its ordnance. Is this a bug or a missing...
  15. C

    New to system. Unsure to label bug or not. Continuially updated.

    Continued to muck about with Vehicles and Passengers. Can someone more well-versed test the application of the rules for this aspect of gameplay? No one has mentioned bugs in regards to this, yet I am having a very hard time making any of it work...assault movement and passengers, passengers...
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    New to system. Unsure to label bug or not. Continuially updated.

    Ah. That IS what I was seeing...off by 1...it's really hard to learn the system with a digital version that MIGHT be buggy. I can never trust what I'm seeing. But that was definitely what it was. I already had checked for multiple MG's. No, not FIRING with passengers. Firing with...
  17. C

    New to system. Unsure to label bug or not. Continuially updated.

    Has anyone noticed to-hit rolls being rolled twice when not needed? It seems to only happen with Vehicles and it's not an Ordnance roll and then a Machine Gun roll...it's literally that the game will roll and then roll again for an opposed check, for example. I'll cite a detailed example when...
  18. C

    New to system. Unsure to label bug or not. Continuially updated.

    I'll be posting anything I find here that is strange and then will migrate over to Bug Reports if needed. First. Has anyone successfully been able to fire with passengers (EDIT: DF from the passengers riding the vehicle)? I assume this might be closely related to the 'can't click away' from a...
  19. C

    LNLT Digital/confused by handling/questions on spotting and terrain effects

    This is my first experience with LNLT, but not with Tactical systems. So whenever I try to spot a unit that is adjacent and 'behind' a bocage hexside, the game always tells me the attempt is 0%. I know this is essentially a 'to hit' of 'greater than or equal to 0' because when I target the same...
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