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Would like to note that although non-shaken, OP fire attacked units now have the ability to continue their movement (leaving shaken units behind), the game still has the significant problem of refusing to allow players to 'click' away from such units and then back to them without losing all...
EST.
Right. Because you can think of Loading/Unloading and Firing as costing MV/2.
So the vehicle can Move half it's MV and Fire (in either order: assault move or assault fire),
Load in its starting hex and move half its MV,
Move half its MV and unload any number of passengers at any...
Exhaustively testing vehicles and passengers this morning, Attack of Das, 2 Human hotseat. All tests done with Stug: Koch holding m34, and 164 holding m34 riding outside.
Vehicle and Passenger Bugs:
1. I can't find a way to tell my vehicle to only fire its machine guns and not its ordnance.
2...
Stephane, I'd love to chat via Discord as we ran through some of this stuff together. Not even multiplayer. Both of us pull up the same map, take the same actions and see if we're seeing the same issues.
1. Makes sense. Will do.
5. So let me get this straight. If a Vehicle has passengers, the rules allow me to activate that hex, and then (assuming there are enough MV for all units involved and it's a PPOx2) have the vehicle Assault move 1 hex, squad x fires at hex y, vehicle moves another hex...
Thanks, Stephane. I'm including all of my findings as I go, regardless of whether I think they are bugs or not. Detail:
1. Understood. Will not include as bug.
2. Will move to bug forum.
3. Will move to bug forum.
4. Top of turn, meaning at the beginning of the action phase, the first...
Exhaustively testing vehicles and passengers this morning, Attack of Das, 2 Human hotseat. All tests done with Stug: Koch holding m34, and 164 holding m34 riding outside.
1. I can't find a way to tell my vehicle to only fire its machine guns and not its ordnance. Is this a bug or a missing...
Continued to muck about with Vehicles and Passengers. Can someone more well-versed test the application of the rules for this aspect of gameplay? No one has mentioned bugs in regards to this, yet I am having a very hard time making any of it work...assault movement and passengers, passengers...
Ah. That IS what I was seeing...off by 1...it's really hard to learn the system with a digital version that MIGHT be buggy. I can never trust what I'm seeing. But that was definitely what it was. I already had checked for multiple MG's.
No, not FIRING with passengers. Firing with...
Has anyone noticed to-hit rolls being rolled twice when not needed? It seems to only happen with Vehicles and it's not an Ordnance roll and then a Machine Gun roll...it's literally that the game will roll and then roll again for an opposed check, for example. I'll cite a detailed example when...
I'll be posting anything I find here that is strange and then will migrate over to Bug Reports if needed.
First. Has anyone successfully been able to fire with passengers (EDIT: DF from the passengers riding the vehicle)? I assume this might be closely related to the 'can't click away' from a...
This is my first experience with LNLT, but not with Tactical systems.
So whenever I try to spot a unit that is adjacent and 'behind' a bocage hexside, the game always tells me the attempt is 0%. I know this is essentially a 'to hit' of 'greater than or equal to 0' because when I target the same...
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