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  1. BarryJI

    Ok, now this really is silly...

    Thank you so much for such a detailed and useful response. I think part of my problem is a certain modern attitude towards friendly KIA and the relationship between time and force preservation. I don’t think the equation was quite the same in 1944. I resisted pushing the bulk of my forces over...
  2. BarryJI

    Ok, now this really is silly...

    I don’t know how it’s possible in the timeframe except by attacking with a full battalion north of the canal through the first night in 100m visibility, not a practice that the game encourages. It would then be a struggle to hold the town and secure lines of supply (but it occurred to me that in...
  3. BarryJI

    Ok, now this really is silly...

    Hey John, as usual, I really value your response. Your argument is compelling and not only has it provided me with another, welcome frame through which to assess my "accomplishments" in this game, it also makes me feel a little sheepish about my complaints... What you say about about the...
  4. BarryJI

    Ok, now this really is silly...

    Joe's Bridge as Allies, second attempt. I did really well, taking all objectives except La Colonie to the north, including the eponymous Bridge, 18.2 / 25 of enemy destroyed, 808 Axis losses vs. 101 for the Allies and... A Draw?? As I've said before, I love the game but if this is the best I...
  5. BarryJI

    Open beta of the new patch is available on Steam

    Thank you. Er, what link...?
  6. BarryJI

    Question about aspects of movement commands

    Broke through across the river north of Nijmegen overnight on Day 4/5 but clearing the bridgehead at the road bridge to the east was a hell of a fight. Glad I pushed across the rail bridge first and took the middle objective so that I could essentially flank the dense defense of the road...
  7. BarryJI

    Question about aspects of movement commands

    Fair enough, Tim; detaching companies to chase away enemy units that compromise my "ownership" of an objective I've taken is a weak point of mine. However, those Axis units across the bridge are pretty much exhausted and virtually non-combat effective. But you're right, I still have to dig...
  8. BarryJI

    Question about aspects of movement commands

    Well here's a visual aid. D4, 07:01 and my first Bn of Welsh Guards is pushing up Hell's Highway currently under the move order selected. I want them to haul a$$ through the token resistance at the bridge then offset to the left, avoiding contact further up the highway and entering Nijmegen...
  9. BarryJI

    Question about aspects of movement commands

    Very useful discussion. The ambiguity here appears to be: does Aggro at max cause units to seek engagement, delaying them while they engage or does it make them push through, maintaining their forward momentum?
  10. BarryJI

    Question about aspects of movement commands

    I'm making good progress in "All-American Over Nijmegen" but having secured the bridges, I must move XXX Corps north with dispatch. Here are my questions. I think I will await your responses before I proceed with the last phase of the assault: - Does a "Move" order, using column formation...
  11. BarryJI

    Advice on coordination, please

    This is a very useful discussion, gents, thanks! There is certainly an “art” to getting coordinated maneuvers right, especially later in the scenario when the time delays are greater and less predictable. I am going to re-read the section in the manual about multi-force attacks. I do...
  12. BarryJI

    Advice on coordination, please

    This is not the first time you've helped me, Jim and I really appreciate it, thank you. I will stage this two-prong attack exactly as you suggest and see if I can get it to work as desired. Odd that the screenshot doesn't show up. It does on my PC, in both my original post and in your post...
  13. BarryJI

    Advice on coordination, please

    As you can see here, playing as the Allies, I want 1 Bn to attack the Groesbeek objective from the north and 2 Bn from the east. The game is paused. The problem is that I cannot quite figure out from the Task window how to coordinate things so that both forces assault at about the same time...
  14. BarryJI

    Securing objectives: whack-a-mole

    Fully agree.
  15. BarryJI

    Securing objectives: whack-a-mole

    Thanks for your responses, gents, it’s always good to know that my (relatively minor) criticisms are not too far off-base. I was prompted to post this after doing pretty well as the Allies in the Greyhound Dash scenario, only to have to spend the last 12 hours or so playing whack-a-mole with...
  16. BarryJI

    Securing objectives: whack-a-mole

    One small complaint I have with this wonderful game is the way in which, especially towards the end of a battle and especially at night, single enemy units (company size usually, often smaller) show up in objectives I've taken, which causes those objective to be regarded as "lost". I know that...
  17. BarryJI

    Strange command anomaly: spacebar triggers CONTROL overlay

    Something seems to have got crossed over -- unless it's a feature, not a bug -- and now when the CONTROL overlay is activated, nothing happens unless I press the spacebar, which still toggles the game from pause to the selected game speed, so it will often do both, i.e. activate the Control...
  18. BarryJI

    My first battle. Here's how it went...

    How interesting, re. the Steam Beta, thank you! If I switched to it, will there be any compatibility problems with previously purchased modules (bought on Steam) or any other issues I need to be aware of? Single player only for the time being.
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