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  1. Y

    GPQ Weapons with lower range than 100m

    @ioncore I would actually very like that. Since it would help me to understand the mechanics behind the game and also the fact that i can help and contribute to this amazing game would be great. How can i apply for beta-tester?
  2. Y

    GPQ Weapons with lower range than 100m

    @ioncore Thank you so much. This info is really great to know. Kinda like the exact answer i wanted to know about system combat calculation logic. Also; Is there anyway for me to test like you did and see the exact firing ranges when the fire event happened? That would be really amazing...
  3. Y

    GPQ Weapons with lower range than 100m

    Thanks a lot. I will look at them.
  4. Y

    GPQ Weapons with lower range than 100m

    Yeah thanks for insight anyways but do you know is there a way that i could find that info about software? Does Dave ever share combat mechanics?
  5. Y

    GPQ Weapons with lower range than 100m

    @jimcarravallah i meant with optimum situation. At 100m/ at 50m and no terrain, visibility or other effects are different for opposing units and they are all same with 100% direct hit and visibility. Think of an experimental situation my question only involves what i ask.
  6. Y

    GPQ Weapons with lower range than 100m

    @jimcarravallah Let's simply go with an example; Estab of BFTB says that flamethrowers have a 80% accuracy at 30m and nothing else. So does this mean at 100m range: Unit have a 80%*30%=24% chance to have effective damaging fire, ditto chance code weight on it's fire is therefore 24%? And since...
  7. Y

    Sdkfz 251/1 weapon

    @GoodGuy Of course they are relevant in real world. I was talking about in game combat mechanics wise relevance. For this; Actually i don't know how combat mechnics really work, for example how mechanised dismount and fight etc. but most of my tests via estab and scenario editor saw that...
  8. Y

    Sdkfz 251/1 weapon

    @GoodGuy Yeah, that was exactly my thinking since the mg42 numbers are all the same with what they used to be, but just not mounted on the sdkfz. But i think it would have too little of an effect to be relevant anyways. Thanks for info and insight.
  9. Y

    GPQ Weapons with lower range than 100m

    Hello, How does weapons with max or effective range lower than 100m work in combat mechanics? I read that game combat mechanics only support 100m increments in range. Weapon examples are flamethrowers(max range lower than 100m), AVRE(effective range lower than 100m), or hand grenade effect. Do...
  10. Y

    GPQ Supply and Sub Base Capacity

    1-Oh great, i always wanted to use that record/replay function. 2-Ok here are the files; Relevant Saves.zip
  11. Y

    Sdkfz 251/1 weapon

    Now I understand the reason behind thank you.Just wondering in mechanised units weapons held by personnel or vehicles would change combat efficiency in game but probably not enough to be relevant any ways. Thank you
  12. Y

    GPQ Supply and Sub Base Capacity

    @ioncore I use the steam version I have save games of just at the time of screenshots if you mean that But save games are not allowed files to upload here tho how can i upload?
  13. Y

    Sdkfz 251/1 weapon

    Sdkfz 251/1 and 250/1 Personnel vehicles doesnt have mg42-pz and mg34 in their armaments in BFTB. I searched the forum about this but found nothing about it. From the old AARs i see they used to have them but they don't now. Is it intended estab change or is it miss intended? Because i can...
  14. Y

    GPQ Supply and Sub Base Capacity

    Here are some screenshots of in my opinion weird things in the game, about supply: This one actually happens a lot but now i also documented it. How this unit lost its 100 percent supply just about 4 minutes ago while there is no enemy units along the route. Also since 1800 hours i believe...
  15. Y

    GPQ Supply and Sub Base Capacity

    This is from a supply route that should be interrupted but apperently it is not,(maybe it is not yet come into contact with the enemy at the route so it is green) This is how it should be for 25th Recon. But the next pic shows another save and its new depot is 4th Armored. why? If you think it...
  16. Y

    GPQ Supply and Sub Base Capacity

    Also i just remembered, For the Nijmegen scenario after the 30th Corps and its base enter the battlefield 82nd Division Base supplier did not change to 30th Corps and my units belonging to 82nd still remained out of supply and basics since 82nd base capacity also depleted after the 3rd day...
  17. Y

    GPQ Supply and Sub Base Capacity

    Thanks for reply Jim, For the; I had a scenario which this occured but none of the higher echelon bases responded to supply situation even though they had sufficent capacity (i waited for 2 in game days to see). Also for the 0 capacity base it showed that supply lines are green not cut off but...
  18. Y

    GPQ Supply and Sub Base Capacity

    Hello, I have a couple of questions about the supply system. I would be so glad if you can help me with: 1- I noticed a problem with the supply capacity(i don't know if it's an intended effect tho). When a sub base for example CCA Base of 4th Armored Base loses all of it's capacity due to...
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