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  1. Alan Eshelman

    The Pacific War from Pearl Harbor to the Philippines Living Rules

    I've finished my rules summary, as well as a player aid and a short list of variants and rules changes that I find appropriate, HERE
  2. Alan Eshelman

    Revised Resource Cards

    I've just added a Rebalanced set of cards to BGG files section HERE
  3. Alan Eshelman

    The Pacific War from Pearl Harbor to the Philippines Living Rules

    Thanks Jay -- it's more of an extended rules summary which I'll make available when I have some time to get back to it.
  4. Alan Eshelman

    LBA and adjacency when resolving card text

    LBA cannot normally attack; they are defensive, or they are providing an Air Superiority Zone. So what does "adjacent" mean to an LBA when a card says something like: "Select an OZ; all LBA there may perform an Airstrike against an adjacent OZ"? For Naval Units, an "adjacent OZ" is any OZ that...
  5. Alan Eshelman

    Revised Resource Cards

    I found the cards in this game to be somewhat unclear, inconsistent in their wording, and with a smattering of errors. I've Combined the original card text with correction work done by Rob Veenenberg, and tweaked the language a bit myself. PLEASE let me know if you see any errors or have...
  6. Alan Eshelman

    The Pacific War from Pearl Harbor to the Philippines Living Rules

    I'm 3 games in now, things are coming together but will probably be a few more weeks before I have anything presentable. I'll post here and on BGG when appropriate, and hopefully I can get some good feedback on my rules interpretation.
  7. Alan Eshelman

    The Pacific War from Pearl Harbor to the Philippines Living Rules

    I've played through the game once, looked up quite a few questionable things, further updated my notes for a rules rewrite. I'll start another game this weekend and see if I've hit all of the high points for clarity then maybe post a copy of what I've put together here on this forum somewhere. I...
  8. Alan Eshelman

    The Pacific War from Pearl Harbor to the Philippines Living Rules

    When I bought this game on sale this winter, I did the same. I grabbed the v4.14 manual, had it printed at Office Depot, looks great! Funny thing though, I find the original rules more readable, concise, and clear. :/ I've spent several days combing through both the original rules and the v4...
  9. Alan Eshelman

    Port Control Matrix (proof please?)

    I feel like I'm yelling into the void here, but will try anyway :D In an effort to better understand the rules to this game, I am rewriting parts of them and trying to boil them down a bit. Port Control is very wordy in the manuals (v1 is actually clearer to me than the v4 manual on this...
  10. Alan Eshelman

    Defender Retreats from Combat vs Emergency Evacuation Reaction Move

    Looking at the v4 manual here, and I'm unclear on how these rules work together. (I posted this on BGG but didn't get any responses so trying here.) 8.12 Reaction Movement 8.10.1 Emergency Evacuation 9.5.1 Defender Retreats I read this as: - The defender may retreat ONLY if they qualify...
  11. Alan Eshelman

    Combat round flow

    Hey all, I've been going through the rules slowly and assembling a few pages of cheat-sheets (basically rewriting the rules because I find them difficult to follow). Would anyone care to check me on this combat round flow? I posted this on BGG but didn't get any replies so I thought I'd check...
  12. Alan Eshelman

    White vs Blue vs Green locations

    I see two mentions of the location box colors: 1. Optional rule for checks to see if crews survive being shot down. 2. Two-player flak rules. Is there no other significance to these locations' colors? Such as, can interceptors attack your bombers when in green boxes over England? Thanks!
  13. Alan Eshelman

    A Wing and a Prayer Advanced Rules and Modifications

    Interesting. I've printed these and use them, they're mostly really great. However the -3vp per extra bomber is rather ridiculous. On many missions, especially vs sub pens (-2 bombing), just getting Light damage is difficult, so adding two bombers would put you at 0 or -1 mission VP, so what's...
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