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  1. banania

    List of WWII scenarios

    The file has been updated thanks to Stéphane's contribution.
  2. banania

    List of WWII scenarios

    Thank you for that Stéphane
  3. banania

    Solo system ~ expanded

    I'd really like to keep the Fate Points / AEO Surge on a "random trigger", but I'm open to any other suggestion that might reduce bookkeeping or overhead. Or maybe the number of Fate Points the AEO get could simply determined at the beginning of the game, for example the AEO would get 2D6 worth...
  4. banania

    List of WWII scenarios

    I know the support section has a list of scenarios and map used in each module, but I wanted something a bit more consistant, so here it goes: List of LNLT WWII scenarios Please feel free to contact me if you wish to help me edit this document (I can give you an editor access), especially: -...
  5. banania

    Solo system ~ expanded

    I have expanded a bit on the solo system. The solo system is workable, but IMO, too dependant on "bypass what the AI would do because it's stupid". And it lacks some information about decision making (like how many units to activate, how to set up etc). Of course an AI-paper system will never...
  6. banania

    Iwo Jima?....please!!!

    I believe "Nishi" is already a scenario on Iwo Jima
  7. banania

    Biggest Scenario

    What WW2 scenario is reputed to be the "biggest" (probably defined as the must numerous units)?
  8. banania

    French Resistance?

    Actually why not? I have a history of designing expansions for games I like, usually with good reviews for example: https://boardgamegeek.com/thread/2511518/decisions-flames-full-political-variant https://boardgamegeek.com/thread/2421020/custom-campaign-ordo-templi-orientis...
  9. banania

    French Resistance?

    What about a French resistance expansion for HoN?
  10. banania

    Solo Module Example of Play

    Thanks for your answer, I should probably ask for official clarification about the No Stealth Marker and the weird Overrun condition.
  11. banania

    Solo Module Example of Play

    A few other questions of standard rules and then solo related: It seems in 5.1 (maybe even 5.0) there is no +1 DFT modifier for firing from a higher level hill? Can GO unit take a SW from a Shaken unit in the same hex, or do BOTH have to be in GO? As for solo: The "Overrun if Firepower...
  12. banania

    Campaign Mode

    Is the "Out of the Hurtgen" series of 4 scenarios in Compendium 1 a Campaign?
  13. banania

    Something New is Coming to LnLT

    Thank you for your answer
  14. banania

    Heroes of Normandy reprint?

    Hi Do we have any idea on when HoN will be reprinted?
  15. banania

    HiD scenarios questions

    In "Fallschirmjager Bridgehead", in SSR, ca "out-of-ammo" units still fire? It says they have a notional 0 for melee purpose, but nothing is said about DFT. In "Poker Trick at Martelange": - What is the "Mle 1930" unit? - It seems I only have one SdKfz 231. Should I replace it with something else?
  16. banania

    Something New is Coming to LnLT

    Uh. That's a bit lame IMO. I can understand the reasoning for 4.1, but here, I fail to understand the validity of both arguments, since: - The 5.0 was never printed as part of a boxed game, so no one can complain having too many of those, yet - I don't see a difference in prices. If anything...
  17. banania

    Something New is Coming to LnLT

    Will this new Core Set come with a printed 5.0 rulebook?
  18. banania

    Solo Module Example of Play

    Bloody Valley is really hard! (as the French)
  19. banania

    Solo Module Example of Play

    Which hexes qualify as "adjacent" hexes for the "bunker hex"? To throw a Satchel charge in a bunker, do I need to be in the hex outside the bunker, or an adjacent hex to the hex outside the bunker? Do Pétard use the same rules as Satchel charges and attack?
  20. banania

    Solo Module Example of Play

    Another question: Let's say I activate a stack of two 1-6-4-5 German units stacked with a Leader, starting double-time movement (so they have 6 movement points). They enter a clear hex and immediately suffer OF from enemies (5 movement points left). As a result, one German squad is Shaken. I...
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