All Things Zombie - Outbreak After Action Report Part 2

Ed the THW Guy

Just Play the Game!
Joined
Jul 14, 2014
Messages
51
Points
28
Website
twohourwargames.com
All Things Zombie - Outbreak After Action Report - Part 2


Activation Dice are rolled to start the turn. The zeds score higher, but cannot activate as their Rep is lower than the score of 6. The survivors go first and start to put some distance between themselves and the zeds. Sailor and Lil are Rep 3 so Tonya (Rep 5) covers the rear. Humans can only stack 2 per hex, zeds 4.


After a couple of turns of running Tonya leads them into a large building. In Outbreak, entering buildings are not automatic. After a failure (the noise generated 2 more zeds) the trio entered the building. An Event Card is drawn and 2 zeds generated. Note that the card on the left was leftover from the previous turn - and had generated nothing.


Combat in the building is quick with a combination of shooting and melee clearing out the zeds. An Event Card is drawn when searching and Tonya gains 1 supplies counter. This is important because at the start of each month, during a campaign, each character must burn 1 supplies or count a -1 to Rep that month.

With lots of zeds closing in, the trio leave the building and head off the map. Next adventure...
Nowhere Nevada(?!).
 

Ed the THW Guy

Just Play the Game!
Joined
Jul 14, 2014
Messages
51
Points
28
Website
twohourwargames.com
You know from the miniatures side that I like to post lots of AARs to show how the rules work and in this case the significant and many changes to the original one. I want to streamline the mechanics and enhance the replay ability if the game, especially with a real campaign. The game's much more than just killing zombies, which is one reason it won an Origins Award back in 06 for Best Miniatures game. More to come.
 

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