I'm one of those eagerly awaiting the release of the patch, and in the meantime I've started to get back into the game as a "warm up". I would really like to see this game have a resurgence and more players as it is still the best wargame out there (OK, top 3). I plan on starting a YouTube series when the patch comes out to hopefully boost help the popularity (I'm not a big Youtuber yet but you never know!).
In the meantime, I have a few questions that hopefully some of the veterans can help answer. These refer mostly to gameplay rather than historical accuracy, but please add any historical references as these add to the gameplay in my opinion.
1) How do you get your field guns and AT guns into the offensive battle? I find that the AI places these elements at the rear and many times they never do anything (looking at logs). I can imagine field guns would be a powerful offensive asset. Is there a best way to get these weapons to act offensively?
2) In a typical scenario I issue orders at battalion level. What this usually results in is a division HQ being left behind with its base and maybe a mortar section or some other support unit like engineers or field guns. The other result is that the battalions take up a command slot from the parent commander, which seems to me like a waste. Two questions here:
- Is there a way to get the division commander to issue orders to his battalions without taking up a command load from the division (or corps) HQ?
- What is the best use for the division and it's support units and base other than to sit back or maybe, hold an objective?
- Am I better off leaving one battalion attached to the parent Div HQ and issuing orders to it at that level?
In other words, issue orders as marked with !:
! Div HQ
+ Bat 1
+ Reg
! Bat 2
+ Reg
! Bat 3
+ Reg
3) How do you best "seek and destroy" enemies that pester? I'm talking about the 25 men with one machine gun that keep filtering behind your lines or appearing on the flanks. You know, the indestructible German squad. I know it is not very realistic that 25 men would take on a Division, but it happens in the game.
4) I consistently run into the "1 truck was destroyed" situation where my supplies are disrupted by undetected enemies. What I end up doing is individually selecting the unit needing supply and moving it well to the rear of the formation, but then it causes all sorts of delays and breaks up the parent unit.
5) What do airstrikes actually do? I've never been able to determine whether they are effective or any use at all. I have seen them increase suppression, but only very briefly. Is there a "best use" for airstrikes?
6) Do AA units protect against airstrikes in any way or are AA units simply land attack units in the game? They seem quite effective as Apers, which I imagine they were!
I've got many more questions but these were the pressing ones. Thanks!
In the meantime, I have a few questions that hopefully some of the veterans can help answer. These refer mostly to gameplay rather than historical accuracy, but please add any historical references as these add to the gameplay in my opinion.
1) How do you get your field guns and AT guns into the offensive battle? I find that the AI places these elements at the rear and many times they never do anything (looking at logs). I can imagine field guns would be a powerful offensive asset. Is there a best way to get these weapons to act offensively?
2) In a typical scenario I issue orders at battalion level. What this usually results in is a division HQ being left behind with its base and maybe a mortar section or some other support unit like engineers or field guns. The other result is that the battalions take up a command slot from the parent commander, which seems to me like a waste. Two questions here:
- Is there a way to get the division commander to issue orders to his battalions without taking up a command load from the division (or corps) HQ?
- What is the best use for the division and it's support units and base other than to sit back or maybe, hold an objective?
- Am I better off leaving one battalion attached to the parent Div HQ and issuing orders to it at that level?
In other words, issue orders as marked with !:
! Div HQ
+ Bat 1
+ Reg
! Bat 2
+ Reg
! Bat 3
+ Reg
3) How do you best "seek and destroy" enemies that pester? I'm talking about the 25 men with one machine gun that keep filtering behind your lines or appearing on the flanks. You know, the indestructible German squad. I know it is not very realistic that 25 men would take on a Division, but it happens in the game.
4) I consistently run into the "1 truck was destroyed" situation where my supplies are disrupted by undetected enemies. What I end up doing is individually selecting the unit needing supply and moving it well to the rear of the formation, but then it causes all sorts of delays and breaks up the parent unit.
5) What do airstrikes actually do? I've never been able to determine whether they are effective or any use at all. I have seen them increase suppression, but only very briefly. Is there a "best use" for airstrikes?
6) Do AA units protect against airstrikes in any way or are AA units simply land attack units in the game? They seem quite effective as Apers, which I imagine they were!
I've got many more questions but these were the pressing ones. Thanks!