Dave 'Arjuna' O'Connor
Panther Games Designer
- Joined
- Jul 31, 2014
- Messages
- 3,416
- Points
- 113
- Location
- Canberra, Australia
- Website
- www.panthergames.com
A new build 5.0.12 is underway. Hope to get it off to LNL by the end of the day and you should get it next week.
Build 5.0.12 Changes/Fixes:
Build 5.0.12 Changes/Fixes:
- Ensure FS dialog updates dynamically
- Ensure FS Dialog handles cases where no arty unit selected
- Ensure OB Dialog uses CString for force name fields.
- Ensure Game Control Dialog uses actual name text when determining size of control. this prevents the dialog from being resized too big.
- Ensure Task Edit Dialog handles cases where no task selected. It now disables all controls to prevent crash on user selection.
- Added End Game Info to Autotest log (Debug version)
- Fixed bug in PGContainerControl with control iterator.
- Ensure PGDialogHost responds to OnMouseLeave messages. this fixed issue of controls remaining highlighted after moving mouse off them.
- Ensure that the PodDatabase operator= function does not try and copy an object iterator if the iterator is null.
- Massive overhaul of ScenFireEvent focussing on APer fire. Complete revision of all mods contributing to hit probability. Added ROFMod and speed mod. Removed TacDefRating and DuckForCoverMod and RoundsOnTarget. Turned off GlobalAccuracyMod.Changed BenchmarkDensity from Vee formation to road column. Heaps of other tweaks.
- Changed GetUnitEffectiveness() to take in min and max values, making it more flexible to use throughout AI code.
- Ensure DetermineAndSetMissionTaskFormationDetails() handles cases where the copy from task is abandoned.
- Ensure on guard units are still constrained by the hub, even if it has stopped for some reason and ev en if allowStragglers option is checked. This prevents mortars etc from moving ahead of the formation hub.
- Ensure that DetermineStartAtDuration() uses the minStartAtDuration if no task subject.
- Fix bug in GetEstabToUSeInENemyIntel() that was assigning default inf estabs.
- Overhaul of IsTooHotToStayPut() used in retreat code. Added code to make it more likely that a unit under bombardment will stay put, especially if it is already dug in or better or in urban terrain.
- Ensure font set for GameWindow
Last edited: