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Cumulative fire and terrain modifiers

Starman

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Feb 21, 2015
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In the Rules section 10.6 Direct Fire Restrictions and Modifiers

under 10.6.8 Terrain Defensive it states
"This Defensive Bonus is cumulative with others in this section subject to the Maximum Defensive Bonus (See 10.6.14)."

It is being quoted that Keith has stated this is not the case for :-
10.6.12 ATGM Direct Fire at a Target in Blocking Terrain
+1d6 Defensive Bonus to targets in City, Town, Woods, Light Woods, Light Jungle or Jungle hexes which are fired upon by a Green AP FP.

There is nothing in that rule or elsewhere to state this does not apply as well as the terrain bonus.

Please can Keith state the rules are correct or issue an update to the errata and correction to the living rules.

IMO firing a wire/optical guided missile into blocking terrain and then hitting vehicles in cover is doubly difficult.
Generally it would be poor tactics and missiles would be best conserved for more exposed targets.
 

Devin Heinle

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With input from Jeff and just getting off a chat with Keith we got it all worked out. The rules as written are correct. It is a +1 Defensive dice for the Blocking terrain and +1 Defensive dice for the ATGM firing into Blocking terrain. They are cumulative and nothing precludes the other.

Add in the -1 for a Reactive armor save. A T80 WOULD be 6 dice at 4 to save if fired at by an ATGM while in Blocking terrain.
 

Keith Tracton

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Hi Starman,

10.6.8 which you quoted above mentions to "Maximum Defensive Bonus (See 10.6.14)." See 10.6.14 text below. Hope this helps! - Keith

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10.6.14 Maximum Defensive Bonus

An enemy Heavy or Light Armor vehicle unit may only add a maximum of two additional dice for terrain Defensive Bonus, concealment, and/or ATGM firing on a target in blocking terrain, after all modifiers are applied.

Soft Targets (vehicular or otherwise) have no maximum Defensive Bonuses limit.
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