Differences between German & Soviet Armies

Grognerd

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When the first module drops that covers the East Front how will the dramatic differences between armies be portrayed?
Will each side have different delay factors in orders processing? Example, Germans have an hour, Soviets have 3 hours, 1941.
The Soviets took roughly 2 years to get their lack of radios issue mostly resolved, therefore as the war progresses the disparity between sides would slowly close.
Also the two side fought somewhat differently as their doctrine was different, how do you show that?
 

VinSix

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Also note the 'Myth' that German tanks where better than Soviet is a misnomer.. T34 and KV where formidable. The german tanks had to effectively improve turret size to defeat T34 etc due to poor AT capability with PAK37/8 the Pak40 was brought in to resolve.. But great accounts from eastern front where German realization that AT was lacking hence the nickname 'door knocker' for the Pak... T34 could be argued best tank in WW2 mass produced, not over engineering and fit for purpose... albiet on a 1 to 1 with Panzer V and VI then would not stand a chance but enmass, fast and formidable...
 

VinSix

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The eastern front initial phases i am led to believe - soviets had echelon zones at front - North side was almost militia like and units not as effective as South side in ukraine etc.. Army Group South area... correct me if i am wrong...
 

VinSix

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Also supply issues for germans due to distances, poor road conditions, rail line guages out of alignment with russian guage... Hitler misjudged the distance affects and requirements for logistics - also planned for a short war not a long drawn out protracted campaign.. hence winter 41 was horrific conditions for fighting troops with wrong equipment not suited for cold conditions... cold being -20 on a warm morning :) - i have operated in 0 to -25 in Norway in previous mil career.. we use to wait for it to warm up hahah to 0 degrees then apply ski wax for correct temp... lmao .. suffered a bit of frost nip - that was painful enough -- i have no idea how Germans coped in winter conditions in the east - not only to survive but fight as well in summertime clothing etc... no words...
 

Grognerd

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You are mostly correct, I am seeing if I can get a perspective of the developers for tackling the differences. This is a very good design team and I am very curious about how they will portray this. Very few games do this well, mostly just use numbers to show the difference. You know the 12-8 German armor and 8-8 Soviet armor. Command Ops has the potential to model this very realistically.
 

Rob

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When the first module drops that covers the East Front how will the dramatic differences between armies be portrayed?
Will each side have different delay factors in orders processing? Example, Germans have an hour, Soviets have 3 hours, 1941.
The Soviets took roughly 2 years to get their lack of radios issue mostly resolved, therefore as the war progresses the disparity between sides would slowly close.
Also the two side fought somewhat differently as their doctrine was different, how do you show that?
Hi,

Lets also find a way to model the different command and control abilities between the Germans and their allies in 1941. As an example it is extremely unlikely that Romanian/Italian/Hungarian artillery would be able to support a German formation in any time soon (if at all) enough to be of use given the command chains involved. I'm not sure that massive orders delays for axis minors would work either as that might affect the on map bosses overall delay. Not sure though.
 

Grognerd

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Yep that's a good point. Would have to do some research to see what would be possible. There were German units embedded within Romanian units but what level of coop I don't know. I suppose scenarios covering like the 11th Army might be more apt to be able to utilize some form of coop.
 
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When the first module drops that covers the East Front how will the dramatic differences between armies be portrayed?
Will each side have different delay factors in orders processing? Example, Germans have an hour, Soviets have 3 hours, 1941.
The Soviets took roughly 2 years to get their lack of radios issue mostly resolved, therefore as the war progresses the disparity between sides would slowly close.
Also the two side fought somewhat differently as their doctrine was different, how do you show that?

Tools are available in SceneMaker and EstabEditor to address attributes you mention for orders delay, supply status, and a number of the unit health and commander / staff command and control attributes that reflect combat and doctrine differences among sides in a battle.

One attribute of East Front combat that developers have requested for a higher fidelity combat model is the capability of troops, particularly Soviets, to ride armored vehicles into combat and to dismount as independent combat units while allowing the tanks that served as carriers to move independently and engage in separate combat during the game. At this point in the design, carriers and troops operate as one integrated unit during the course of the game.

The other attribute which isn't modeled yet is communications. While the EstabEditor allows for the inclusion of radio equipment onboard combat vehicles, there is no attribute to explicit modeling of communications equipment's impact on command and control. It can be implied by the initial orders delay assigned at start and some of the commander attributes, but it isn't explicitly defined by the type or number of communications equipment.

Though his Khalkhin Gol scenarios deal in Soviet vs. Japanese forces, Ioncore's developer's blog posts touch on how to model differences in forces.
 

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