This AAR will be one that highlights the vehicles in the game series. I've seen tactical game series that don't include vehicles and can't imagine not including them with mine. While the emphasis on the KN system is infantry combat, literally hundreds of thousands of combat actions include support for that infantry in one form or another. Tanks were specifically created to help the infantry in WWI and that hasn't changed in the decades since then. The KN series has vehicle rules that are on an equal par to the infantry. In fact, every aspect of combat has been given an indepth set of rules to govern how it interacts in the game. Emphasis, again, is on the depth of the data and ease of playability. If I've done my job right the gamer will spend 95% of their time playing the game and an odd moment now and again checking a rule. The goal is a series rule book at 40 pages or less. Those 40 pages include indepth coverage of infantry, cavalry, support weapons, artillery, vehicles, Close Air Support, anti-tank missiles, anti-aircraft artillery and missiles as well as helicopters. The system is intended to be all inclusive for coverage of combat from 7 July 1937 to decades into the future. Having said all that it's time I introduced you to vehicles that aren't just sitting in the middle of the map immobilized by a mine. I'll see you here soon with the AAR between US and Soviet armored forces. Good Hunting.