Welcome to the LnLP Forums and Resource Area

We have updated our forums to the latest version. If you had an account you should be able to log in and use it as before. If not please create an account and we look forward to having you as a member.

FIXED 5.0.11 - Force Data Dialog issue

HercMighty

Member
Joined
Dec 21, 2014
Messages
13
Points
1
Age
50
Location
USA
Two things:

1. At least the 1FD button is glitchy. Have something selected but it keeps wanting to default to another unit, and it isn't until you click around a little it will sync to what you want.

2. I got no overlays. None of them show an overlay.
 

Dave 'Arjuna' O'Connor

Panther Games Designer
Joined
Jul 31, 2014
Messages
3,416
Points
113
Location
Canberra, Australia
Website
www.panthergames.com
I don't seem to get that behaviour here. I need more info.

What other dialogs are open? Screen shot please.

What is the sequence of steps that bring about this lag in refreshing the FD dialog?

Are you referring to the "first" force data dialog or to an additional one. Note additional ones do not update when you select a unit.
 

HercMighty

Member
Joined
Dec 21, 2014
Messages
13
Points
1
Age
50
Location
USA
I'll mess with it some more tomorrow. But yes the "first" dialog button. Select a unit and click that button, and I believe it was opening the first unit in the OB.

Close it, right click on a unit and select the dialog and still would open for the first unit in the OB.

Click around and the open dialog would start to work, could see other units information.

How is it supposed to work if I want to see the Force Information Dialog for a given unit? Maybe I am doing something wrong....
 

Dave 'Arjuna' O'Connor

Panther Games Designer
Joined
Jul 31, 2014
Messages
3,416
Points
113
Location
Canberra, Australia
Website
www.panthergames.com
OK I've worked out what's happening here. To get the All button working I store a pointer to the previous force when I Hide the window. But I also call Hide() when I Dismiss the window too. So I need a flag to tell me to ignore the previous force when it's from a Dismiss. That way when it loads there will be no previous force and it will use the current selection.

Note this also affects Task View and Task Edit dialogs. All now fixed.

FIXED
 

Greg

Member
Joined
Oct 24, 2014
Messages
47
Points
8
Age
75
Location
Georgia, USA
looking forward to the next edition. One can tell the game is turning into something great.
 

JArraya

Member
Joined
Apr 16, 2015
Messages
113
Points
18
Age
49
Location
UK
Unfortunately the game is not really playable until this is fixed. Hope that happens soon.
 
Top