Forgotten Heroes 1st edition

Stéphane Tanguay

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Can someone with the 1st edition of Forgotten Heroes check the following:

Paper and/or Print N Play (digital dowload) versions:

1) When map hexes are mentionned in Events paragraph two and three in A Friend in Need, are they 1XX or 4XX?
2) How is Lt. Thien name spelled in Sky Soldiesr? Thien or Thein?


Print and Play version only

3) In Sky Soldiers, are the NVA indicated as setting up first? What are the setup hexes for 5 x 2-5-4, with Lt Thien and an RPD?
4) In A Friend in Need, is there any mention that all the buildings are in VC control at start? Any mention that the units that enter the game under an AM marker following an Event can only fire in their next impulse?
5) In Assault on Ben Suc, is there a mention to activate the Huey transports like the Huey gunships, one at a time?
6) In Prelude to Lang Vei, does it mention a VC victory (it should be a NVA victory)?
7) In Serious Firepower, is the stone building on Board 2 mentionned as being located in 1D3, 1D2 and 1E2 or 2D3, 2D2 and 2E2?
8) In Unexpected visitors, is it mentioned that the U.S. player also receives one point for each VC SMC or MMC eliminated? That if the NVA capture the US crew (appearing per one of the events markers), it must then move at the crew speed? That the stone building is a one-story building? Also, one of the events gives the NVA/VC player an immediate impulse upon triggering. Is it mentionned that this ends the American player’s impulse?

Thanks a lot!
 

David Julien

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Hi Stéphane

Here are what I found in the print & play version:

1) When map hexes are mentionned in Events paragraph two and three in A Friend in Need, are they 1XX or 4XX?
4XX
2) How is Lt. Thien name spelled in Sky Soldiesr? Thien or Thein?
THEIN

Print and Play version only

3) In Sky Soldiers, are the NVA indicated as setting up first?
There is no indication about who is setting first.
What are the setup hexes for 5 x 2-5-4, with Lt Thien and an RPD?
(in hex rows A to F hexes 6-8)

4) In A Friend in Need, is there any mention that all the buildings are in VC control at start?
Yes
Any mention that the units that enter the game under an AM marker following an Event can only fire in their next impulse?
Yes "The NVA can still activate to fire in a subsequent Viet Cong/NVA impulse, as delineated under Assault Movement (6.1)."

5) In Assault on Ben Suc, is there a mention to activate the Huey transports like the Huey gunships, one at a time?
No
6) In Prelude to Lang Vei, does it mention a VC victory (it should be a NVA victory)?
"Victory Conditions: To win, the Allied player must control 1F6, 4L7, and 4M6 at the scenario’s end; any other result is a NVA victory"
7) In Serious Firepower, is the stone building on Board 2 mentionned as being located in 1D3, 1D2 and 1E2 or 2D3, 2D2 and 2E2?
1D3, 1D2, 1E2
8) In Unexpected visitors, is it mentioned that the U.S. player also receives one point for each VC SMC or MMC eliminated?
Yes
That if the NVA capture the US crew (appearing per one of the events markers), it must then move at the crew speed?
No
That the stone building is a one-story building?
Yes
Also, one of the events gives the NVA/VC player an immediate impulse upon triggering. Is it mentionned that this ends the American player’s impulse?
"Ambush! The Vietnamese player can place Lt. Diem, 1 X 1-4-3, 1 X 0-3-3, and 1 X RPD in any hex/hexes within two hexes of 1K4. These troops can IMMEDIATLEY conduct an impulse. If they choose to Melee ANY American units they can conduct an Ambush as defined under the Viet Cong national characteristics (i.e. their Firepower is tripled for that attack). Remove Event Marker D."
 

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