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GPQ: Changes to Artillery (Player controled)

Wiggum

Member
Joined
Mar 7, 2015
Messages
372
Points
28
Location
Europe
Hi !

I remember that in CO1 the player could mass his available artillery in a somewhat unrealistic way to crush enemy attacks or defense positions.
Now i know there was a lot changed in CO2 regarding the artillery.

Can someone explain what changes directly impact the way a human player can use his artillery ingame ?

Thanks !
 

Wiggum

Member
Joined
Mar 7, 2015
Messages
372
Points
28
Location
Europe
Is there no penalty for lets say calling regimental level artillery on a enemy that only a single platoon with no radios has LOS on or something ?
I remember it was possible for the player in CO1 to mass artillery in a unrealistic way and call it on just about any target and location and i thought that was a bit changed in CO2
 

Dave 'Arjuna' O'Connor

Panther Games Designer
Joined
Jul 31, 2014
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3,314
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Canberra, Australia
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www.panthergames.com
There is a probability reduction for assigning higher assets as you up the chain. This was modified down significantly n CO2. The effect is that there should be less ability for line units to call in massive arty barrages from every gun on the front.
 
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