A search of the forum returned a couple of artillery related questions which didn't entirely fulfill my quest for information. http://forums.lnlpublishing.com/threads/artillery-doesnt-fire.1532/ http://forums.lnlpublishing.com/threads/gpq-changes-to-artillery-player-controled.1392/ As we know, there have been changes with artillery in CO2 and we know how much artillery can change the course of a battle. Manually controlling artillery can turn into a clickfest when your forces are in dire straights and you need to put as much hurt on a few specific enemy units as you can. I often times will group the fire support and orders dialogs together near an enemy unit I want to dissuade from an objective or breakthrough. This hardly seems like a realistic tactic and pulls my attention away from the overall battle. On the other hand, leaving the control to my subordinates (AI) doesn't always target the most crucial part of the battle and often times the AI will bombard a lone unit that has retreated far away from the battle, though still in view of my units. For both scenarios, I can see solution - a feature that allows us to tell the AI artillery to focus on certain areas and leave others alone. It seems reasonable that a field commander would do just this but I'm not sure if anyone else would agree or it's even doable for Dave. So, how do you use your artillery? Any other thoughts? Or am I being totally anal.