Hello All, I apologize for the relatively newbie question. I could not find any discussion of the topic on the forums. If there is already a thread that refers, please tell me where to go (literally and figuratively). I am coming back to this series after a number of years. I actually did a bit of graphics work on HTTR all those years ago (I even have a prized Panther Games plaque to prove it!). But I had not kept up with the series until I discovered it a few weeks ago. I have been trying manfully to master the art of Command Ops-ing since then having downloaded the basic game and one module (Cauldron). Before we begin - Yes, I have read the manual (several times). Yes, I have watched the tutorial and some let's play videos. Yes, I have consumed DAZ's excellent AAR's. I have played the Saint Vith Scenario a few times and the Greyhound dash scenario several times from both sides. I am now trying some of the simpler Cauldron scenarios. Still I have some pretty basic questions about what is going on under the hood. So, let's start with this one. When does one use a Move order vs a Defend Order? As far as I can tell both orders will end up with the subject unit or formation, in position, in the formation that is ordered with specified depth and frontage. I assume that either way the unit will be defending and the aggro and other options specified in the order will apply. All order options are available for both types of order. What's the difference? When does one choose one over the other? Again, sorry if the answer is obvious and I am just being thick.