Hello, How does weapons with max or effective range lower than 100m work in combat mechanics? I read that game combat mechanics only support 100m increments in range. Weapon examples are flamethrowers(max range lower than 100m), AVRE(effective range lower than 100m), or hand grenade effect. Do weapon ranges 100m and 10m have difference in combat calculations or they are actually just calculated same and at 100m they both work? Thanks for any answers before hand.