Helicopter Clarifications for Storming the Gap and Expansions

Discussion in 'WaW85 Rule Questions & Clarifications' started by Keith Tracton, Jan 20, 2020.

  1. Keith Tracton

    Keith Tracton Member
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    Just repeating this here in case someone needs it, but any and all clarifications will make it into our Clarification document. Thanks! - Keith

    For the HInd-D question above (para 1): Both the East German and Czech HIND-Ds should have Enhanced Move and FIre on their respective National Unit tables. I will get that into the clarifications ASAP.

    For the Enhanced Move & Fire question above (para 2)- The benefit is they can move 12 hexes and not suffer any direct fire penalty. :) To be clear, ALL Flying helicopters with an AP or HE value on the Flying side have enhanced move and fire, it is an inherent function of being in Flying Mode. You may move 12 hexes and still fire the weapons available to you when Flying (see the Note at the very end of Core Rules page 47, 9.7.1, Flying). As a convenient reminder, it is on the Move & Fire Summary Fire Chart (PAC05, page 3 of 3), which I thought would be helpful. I will add clarifications as needed to the National Unit tables.

    My apologies for any confusion that may arise as the color of the Flying HE value on the Attack helicopters was changed to orange because we thought we were going to need that, and the orange was not changed back to black when we reversed course and tried to go with black for all Flying Helicopters. Counter changes are major and we did not want to hold things up! The orange HE color on those units is an artifact and has no effect on the game, but that is why the Move & Fire table for Helicopters says AP or HE value of any color, which would be Black or Orange. Apologies for over-engineering that!

    High ROF HE: Both Soviet HIND-Es, US AH-1 Cobras, and East German HIND-Ds were inadvertently omitted from the list of High ROF units in the base game's Module Rules. I will get that into the clarifications ASAP.

    Note: When designing your own scenarios, you can always play with ammo load-outs for Pact Helos. Simply reduce the points value of any unit foregoing the HIGH ROF HE by 10%, to reflect not taking 23mm gun pods on their mission. :)
     

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