When I start a new scenario, I feel pretty overwhelmed by the amount of planning required and how limited my tools are to do it. A few high level questions I struggle with: For multi-day scenarios, how much progress should I be aiming to make? What are major checkpoints to hit to stay on track? I can't tell how far I can travel unopposed, and still don't have great intuition about how long it might take to break through depending on how tough combat gets. If something goes wrong, how do I trickle that issue down to other dependencies? Like, if I get attacked from a surprising direction and an advance is halted, what is _not_ going to get done as a result? How do people handle this? I'd love to be able to do something like draw out my high level plans -- avenues of attack, rough expected timelines, allocating parts of the OOB to different jobs explicitly, etc. and then adjusting those plans to reflect current tactical realities. I'd also love to do things like mark my ideas about where enemy forces might be, weak points in the plan, etc. Essentially a drawing layer on top of the map that I could toggle on or off. To not verge too far into feature request territory, do other people feel this gap? How do they handle it? I've seen some maps like the exceptional return to st. vith AAR -- do other people make things like that? Any tools to suggest that make this easier? Planning is a big part of feeling like I'm telling a story when I play because it feels like a big part of what the person in charge would be doing and the game doesn't give me a direct way to get that feeling. When I don't have a plan, I just kind of bumble around and push forces around which is fun but not exactly the experience I'm looking for. This is especially acute when I'm picking up a scenario over days rather than playing a lot all at once. How do I keep the plot?