A close examination of operational range (distances) per fuel tank load for all vehicles reveals an offensive supporting class and a defensive supporting class of combat vehicles. The analysis at this link gives the deep background why the Panther, perhaps unintentionally, fell into the defensive class. (teaser - not because of fuel consumption rates) The pitch comes together in the end. Relevant game design point (back to the operating range per full fuel tank): Logistics modeling in a game ought to retain the impact of offensive supporting operating ranges and non-offensive supporting operating ranges. Removing the impact of non-offensive supporting operating ranges removes a major German disadvantage.