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leader activating adjacent hexes...

severn8212

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If a leader is activated...

After all adjacent/stacked with units have finished actions, can the leader then spot, fire star shells, etc??thus not being marked Ops complete til AFTER he activates adjacent units?

OR

is the leader marked Ops complete when he activates adjacent hexes?

thx
Bill
 

Jeff Lewis

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Activating all of the units is his action, so he's either participating in a fire or movement action with units in his hex and being marked as such or just giving orders and being marked Ops Complete, rendering him unable to spot or attempt a Starshell.

Tactically, you would want to get the Starshell in place, or spot an enemy, before you commit your forces to actions, so you would have the Leader do this first. Yes, this would sacrifice his ability to activate adjacent hex in a later impulse, but those are the breaks. You can always have another unit attempt it. It's all arbitrary w/o an example, but experienced players make few, if any, spotting attempts; the gameplay forces players in to actions that spot them and drive the action.
 

Stefano G.

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Hi Jeff, hope you're better now :)
...well, regarding the Leader ability to activate adjacent hexes, must this activation be declared at the beginning of the Leader impulse, or player can activate units in Leader hex and, after the outcome of these units, decide to activate the adjacent ones later (but in the same impulse)?

Ex: Leader and stacked units fire against enemy. Enemy is shaken. Now player decides to activate adjacent units for moving and so eliminating enemy shaken units in Melee...well, had to be declare at the beginning of the Leader impulse instead?
 
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Jeff Lewis

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Not 100%, but thanks for asking.

The Leader must be activated first. But you don't have to do anything with the adjacent units; it's just an option you have b/c of your Leader. If you didn't Shake the enemy units, e.g., why would then move against them? Maybe you had two units in the adjacent hex and needed one to fire on the enemy hex to finally shake them and then the other unit could make the move to "take" them.
 

crak

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I can't find this anywhere...

When a leader activates adjacent hexes, do they operate simultaneously, or one hex at a time?

Specifically, can two adjacent hexes move simultaneously and converge on one hex to start a melee together? I do know melee starts immediately upon enemy units entering a hex, and then any stragglers reinforce the next turn. It's just a question of exactly what activating together in the same impulse means.
 
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