LnLT Game Play Walk Through [Deleted]

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David Heath

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Bardamu

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Very useful for beginners but too many mistakes and typos make this walkthrough confusing in the end.

Let's see, amongst others examples:

Hex C4 is Light woods (TM+1) not Woods (TM +2)

Hex L2 is Brush (TM 0) not Light Woods (TM + 1)

Bocage is TM +3 not +2 (pages 5, 8, 9, 13)

The -1/+1 modifier for firing through Bocage is missing (page 5,6,7)

"The hero will also be attacking at 2 to 1 odds" should be 3 to 2 odds (page 8)

"(no spotting is required since the US units are in an open hex, and the Bocage does not require a spotting attempt.)" (page 8)
Spotting is required if attacker LOS crosses bocage hexside.

Typo Initiative not Initiaitve (page 9)

Cost from M2 to J3 is only 3 MP (Brush hexes) (Page 10 and 11)

"The drs are: 1 for the leader, 4 for the squad, and 1 for the hero, which added to
the +2 results in no effect since all the values are below the units morale.
The Hero creation dr is 3,so no hero creation."
(page 12)
In this example no hero creation is possible anyway.

"The M5A1 in hex B6 buttons up and moves to hex C5 for 9 mps." (Page 16)
Actually cost is 10 mps (1 Clear +9 Bocage)

"Major Tom with a 2-5-4 and a 2-5-4 with Bar moves from hex J3 to hex I2 for 1 mp,then to hex H3
for 2 mp, then to hex G3 for 4 mp (+1 for low crops +1 for hedges.)."
(Page 16)
Should be hex G2 not G3

"Hero creation dr was a 5, so no hero was created." (Page 17)
Once again, Leader cannot allow Hero creation.

"The M5A1 in hex E5 will attempt to spot hex F5 (Since tank is buttoned,it must make a spotting attempt
even though they adjacent to an enemy unit.)"
(Page 18)
Buttoned vehicle cannot spot(10.1 Spotting)

"... then divide that by 2 to come up with 2.5. Round fractions up, results in a hex drift in the direction of I3 then J3 the K2." (Page 19)
Should be read Round fractions down
 

David Heath

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I will take the blame here for any errors and make the corrections if they are wrong. This was an old document and I seemed to have missed this.


Sent from my iPhone using Tapatalk
 

SK0011

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A question regarding movement in the walk through....Turn 1, impulse 5 states:
"Stack in D4 moves to E4 for 1mp and then to F5 for 3 mp......"
My TEC states that Leg movement into a light woods hex (like F5) should cost 1 MP. Why does it cost 3 in the walk through? Am I misreading the movement rules? Thanks.
 

Stéphane Tanguay

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Looks like there is an error in the movement cost columns of the TEC. The numbers should read, from left to right, 4/6/8/2. Apparently, what we have is the same values as the low crops, 1/1/3/1
 

SK0011

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Is there a PDF version of the TEC somewhere I could use as a reference to 'pen and ink' corrections into the chart I received with 'Heroes of Normandy'?
 
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Other strange thing is the type of terrain of the Low Crops: "Per hex terrain".

Regarding the factors of the Light Woods, I prefer the old ones.

Enviado desde mi GT-P5210 mediante Tapatalk
 

Jeff Lewis

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The Normandy TEC is incorrect. Proofing error. My fault.

Should read:

Low Crops is Degrading.
Light Woods is Degrading / 4 MPs T / 6 MPs O / 8 MPs R / 2 MPs Leg / +1 TM

My apologizes. It will be amended going forward.
 
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