Falling Stars uses some new mechanics in its core system, as well as some that may be more familiar to players. In this thread, we invite you to leave your thoughts and feedback on how the system is working for you. What do you think of the Opposed D10 mechanic? The critical system? How damage is calculated, or applied? Class balance? And whatever else is on your mind in terms of game play. This is your space, and direct line to the designers, to get feedback out there and looked at. Let us know how things are working and what we could maybe do to help make it even better.