Hi, Dean! Do you recall anything specific happening right before the crash happened? How far you were into the scenario, what phase of formation activation it was during etc.
Also, could you see if the game produced a report of the error?
If you're on a windows machine, the error logs produced are under the following path:
"C:\Program Files (x86)\Steam\steamapps\common\Nations At War\logs"
If you can share the files you find in there, that would help me a lot, thanks!
Cap'n Darwin: thanks for the input! Regarding the op fire issue, is there any chance your units might not have had line of sight to the hex you were trying to select? The tooltip next to the cursor should be pretty reliable in explaining what prevents it. If you DID have the ability to confirm but your unit(s) did nothing, please let me know any details you can recall about the incident. Was the enemy doing a stacked operation?
On Ops complete markers: if you could post a screenshot about the issue, that would be very helpfu.
Also, HQ radius is shown during your operations phase when the cursor is hovering over it. Example:
It's the fuzzy gray line (it is a different color for the various formations)
The screen gets very busy at times so I opted to not have it show when it's less useful.
The AI is a bit of a wildcard for now admittedly. We're working on improving it across the board though it's a long and difficult process. You are probably right on the assumption that the AI fears entering enemy line of sight.
I suppose some of those instances did not result in a disruption/reduction/elimination result right? Because acquisition markers are not placed in those situationsAre acquisition markers in the game? I had multiple instances of unit firing at static hard targets and never have seen a acquisition marker placed. In the board game this is a rule.