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Oh, CO got a new home

GoodGuy

Member
Joined
May 20, 2015
Messages
444
Points
28
Location
Cologne
I just figured that CO (and Dave) found a new home. :)
Congrats!

After some extensive absence from the Matrix forums, I couldn't find CO right away, found all games listed as "discontinued" and found some remnants after a while, in the discontinued-section. Ooops.
So I checked out the PG website and now I'm here. Yay. A bit late though, I guess.

The new pricing model is a bit confusing, but it's pretty much along the line what was being discussed last time I checked the old forum, I guess, where discussions were still going whether a lower price core version or a free core version would be better, IIRC.

Anyway, I gotta get used to the different formating etc. in this forum (the forum software is pretty sophisticated though), but I'm glad Dave found a new home and that content keeps coming.

I don't have CO2 yet, so maybe someone can provide me with a quick summary, before jumping in and investing in CO2, as I don't have the time to read feature lists or update fix lists:

  1. How many missions are included in the free core version?
  2. How many missions are included in data/theater packs and what are their prices?
  3. Can motorized infantry units dismount now, or at least enter woods?
  4. Can you set artillery units to default to ignore allied casualties, or do they still default to avoid casualties, so that you have to uncheck (and maybe even pause) for each and every close bombardment order?
  5. Can artillery bombard impassable terrain and perimeters that are stacked with both friendly and enemy units (pretty much like in a "Broken Arrow" order)?
  6. Can tank units enter (light) woods?
  7. What are the major changes/new features, if compared to BFTB?

Any input will be appreciated. Thanks.
 
Last edited:

TMO

Member
Joined
Oct 21, 2014
Messages
178
Points
18
Location
Bristol
Hi Gunar, glad you're back. Most of the answers to the questions you are asking have already been answered so check out the previous posts. The one enharncement from the game's previous incarnation you (and I) are probably looking forward to the most is Mount/Dismount. This is in the pipeline and is being worked on. Glad you're back.

Regards

Tim
 

Art Hall

Member
Joined
Oct 23, 2014
Messages
110
Points
18
Age
68
Location
Shreveport, LA USA
I just figured that CO (and Dave) found a new home. :)
Congrats!

After some extensive absence from the Matrix forums, I couldn't find CO right away, found all games listed as "discontinued" and found some remnants after a while, in the discontinued-section. Ooops.
So I checked out the PG website and now I'm here. Yay. A bit late though, I guess.

The new pricing model is a bit confusing, but it's pretty much along the line what was being discussed last time I checked the old forum, I guess, where discussions were still going whether a lower price core version or a free core version would be better, IIRC.

Anyway, I gotta get used to the different formating etc. in this forum (the forum software is pretty sophisticated though), but I'm glad Dave found a new home and that content keeps coming.

I don't have CO2 yet, so maybe someone can provide me with a quick summary, before jumping in and investing in CO2, as I don't have the time to read feature lists or update fix lists:

  1. How many missions are included in the free core version?
  2. How many missions are included in data/theater packs and what are their prices?
  3. Can motorized infantry units dismount now, or at least enter woods?
  4. Can you set artillery units to default to ignore allied casualties, or do they still default to avoid casualties, so that you have to uncheck (and maybe even pause) for each and every close bombardment order?
  5. Can artillery bombard impassable terrain and perimeters that are stacked with both friendly and enemy units (pretty much like in a "Broken Arrow" order)?
  6. Can tank units enter (light) woods?
  7. What are the major changes/new features, if compared to BFTB?

Any input will be appreciated. Thanks.

Hows it going Gunar, Foot Hills of the Gods will be all the old Greek stuuf, The Cauldron will be Crete and N Africa, Highway to the Reich will be the Arnhem stuff, Ride of the Valkryies and Bastogne cover the Bulge stuff, Core game has Return to St Vith tutorial, Mahay Crossroads and Greyhound Dash (all Bulge scenarios).
 

Daz

Member
Joined
Oct 22, 2014
Messages
861
Points
43
Location
England
3. Can motorized infantry units dismount now, or at least enter woods?
No not yet. Its on the cards to be implemented soon with a future update pack.

4. Can you set artillery units to default to ignore allied casualties, or do they still default to avoid casualties, so that you have to uncheck (and maybe even pause) for each and every close bombardment order?
No it still defaults to the default of Avoid Friendlies.
Sticky Task options would be nice but its not been implemented in CO2.
You should raise a request for the feature in the Feature Requests forum for it.
I would support you.
There is a work around, see my St Vith AAR for more details.

5. Can artillery bombard impassable terrain and perimeters that are stacked with both friendly and enemy units (pretty much like in a "Broken Arrow" order)?
Not sure what you mean by this?

6. Can tank units enter (light) woods?
Yes

What are the major changes/new features, if compared to BFTB?
Lots of changes. See the stickiest on this forum for more details. Click link below.

http://forums.lnlpublishing.com/threads/co2-changes.1010/
 
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