I think you mention a very good point here, namely the very weak wording and content of most scenario instructions / orders in most wargames. I am considering the tactical wargames in general, not only Command Ops.
The usual mission orders are a vague description of what is to be achieved, with the player often left to search the map to identify the objectives (hexes or locations with a specific icon and a tag stating victory points). The weakest point always is the intelligence part that, in real life, gives more or less accurate information on the enemy, too often replaced in the scenario instructions by a description of the events that took place historically.
Welcome to the official Lock 'n Load Publishing Community page. Here you will find the latest information on our released and upcoming games.
We enjoy designing, developing, and publishing some of the best strategy games in the world. Lock 'n Load Publishing has published over eighty products, including our fan favorites Nations at War Series, World at War 85 Series, and Lock 'n Load Tactical series. We have expanded the publishing line now to include novels to go along with our game series in Paperback, EPUB, and Audiobook lines.
As Lock 'n Load Publishing moves forward, it intends to continue to broaden its product lines. We thank God for blessing us and allow us to follow our passions and thank you for support in our endeavors.
Cadence serves all branches of the U.S. military in American and overseas locations. Comprised of nearly 4 million people, the U.S. military community has proven to be one of the largest, most responsive sub-cultures today. Cadence ministers not only to military personnel but to their spouses and dependents as well.
Thank you for your interest in supporting our us. Please specify an amount below to begin the secure, tax-deductable donation process.