Welcome to the LnLP Forums and Resource Area

We have updated our forums to the latest version. If you had an account you should be able to log in and use it as before. If not please create an account and we look forward to having you as a member.

Open beta of the new patch is available on Steam

john connor

Member
Joined
Oct 22, 2014
Messages
2,488
Points
63
Age
60
Location
Brussels
I have seen some lagginess, but I'm playing with the debug build and had attributed it to that, as it's always a bit more bloated and slower than the normal build - hence I hadn't reported it. Nothing like 8 to 12 seconds though. Just momentary jagginess when playing on 2 arrow speed.

But ioncore asked for a recording and so I'm sure he'll look into it.
 

ultradave

Member
Joined
Apr 24, 2015
Messages
42
Points
8
Age
67
Location
Westerly, Rhode Island, United States
My go to test is Joe's Bridge. It had been CTD before I could organize an attack on the bridge, at various times for no apparent reason. I'm late in day 2 now and so far, all is well (except my attack, which has stalled just over the bridge :) )

Dave
 

James Gerlach

Member
Joined
Nov 25, 2020
Messages
11
Points
3
Age
58
Location
Fowler, Indiana
Hmmm...is this the brand new build that fixes the CTD? If I'm looking at it correctly (Lower right in game) my version is 5.2.49? Is that right?
 

JArraya

Member
Joined
Apr 16, 2015
Messages
113
Points
18
Age
49
Location
UK
@JArraya
Could you please run the new build and try to reproduce the lag spikes again? And please attach the recording, if lags are still reproducible.
@ioncore I tested it and it looks like the repeated lag spikes are gone (except the one at 18:00 which I understand the reason for). I did notice some very sporadic ones, and trying to identify what may cause them, it seems like they happen when the AI decides it wants to put down a lot of artillery on a target. However, these lags are nothing like the ones I reported and they didn't affect game play.
I will continue to test it out with some of the larger scenarios and report back.
Great work to everyone and thanks for keeping this game going!
 

john connor

Member
Joined
Oct 22, 2014
Messages
2,488
Points
63
Age
60
Location
Brussels
Pavlo, in the attached recording (latest steam build, Charge of the Centaurs scenario) there are various examples of stuttering behaviour, throughout the recording, at various speeds, sometimes visible in stuttery arty graphics, sometimes in stuttery counter movement. For example, around 9.20 through to 9.40 game time, and 10.40 onwards game time. Just play it and watch the counters and arty graphics. Sometimes it's ok, sometimes not.
 

Attachments

  • stutter 1040.zip
    375.7 KB · Views: 1

miya

Member
Joined
Nov 17, 2014
Messages
22
Points
3
Age
42
Location
no idea
I have one other thing.
Please look at B company 35 Tank battalion in the screenshot and recording below. The original order was a probe attack, the "assault at" time is set to 07:05. The company ignores the time set and drives direct to its objective. I observed this behaviour now several times. When it happens, it is always a single company ordered a probe attack with set "assault at" time.
 

Attachments

  • game-recording.zip
    97.3 KB · Views: 1
  • 01.jpg
    01.jpg
    1.1 MB · Views: 8

JET

Member
Joined
Dec 8, 2014
Messages
21
Points
3
Age
77
Location
Sydney Australia
Will the current beta update for Command Ops 2 be available on the Lock and Load site when it is no longer a beta and becomes an official update?


Will all future releases of the game only be available through steam?
 

col.sanders

Member
Joined
Nov 25, 2016
Messages
72
Points
8
Age
66
Location
midwest usa
So far this last build looks good to Me I am on screamin eagles over hell's highway day 4 arty for a.i very good some arty working good on my end still have to get in there and push that part Myself some ,
over all running pretty good everyone is moving under orders at an expected pace.
 

nicobdx04

Member
Joined
Aug 13, 2020
Messages
10
Points
1
Age
39
Location
france
So far, i have only one issue with latest build.

bn and rgt are fine now and execute orders, but larger formation brigade/kampfgruppe doesnt execute orders, i can provide save or recording if it is needed.
 

nicobdx04

Member
Joined
Aug 13, 2020
Messages
10
Points
1
Age
39
Location
france
I only had issue with those Kampfgruppe, smaller force executed their order with no problem and appropriate AI fire support.

Maybe one thing that i should precise is that this game was started with the previous build and i have continued after the latest patch.

thx for your work, game is really unique
 

Attachments

  • muller.png
    muller.png
    1.3 MB · Views: 2
  • PEIPER.png
    PEIPER.png
    1.3 MB · Views: 3
  • game-recording.zip
    665.1 KB · Views: 1
  • AutoSave #2.zip
    488.9 KB · Views: 1

Grognerd

Member
Joined
Nov 28, 2017
Messages
215
Points
28
Age
71
Location
Melbourne, USA
I just got a crash to desktop in Race to Bastone as allies - was only panning out to see whole map. game file 5920296
 

Attachments

  • racetobastone.zip
    336.9 KB · Views: 1
Last edited:
Top