Lots of Modifiers!! My question: should the buttoned German tank firing on the LC building have +1 Turret Rotated, +2 Vehicle Rotated and +2 Assault Moved penalties. This seems excessive to me. I felt like I remember having (or reading) a conversation in an earlier thread where the idea of turning the hull was accounted for with the Assault Move penalty. The +1 for rotating the turret makes sense coupled with the +2 for the Assault Move. The TM and degrading hex penalties are also fine. I have seen this situation numerous times. Thanks for any comments. Jack Edit: When the German tank's MG fired on the same hex in the same impulse it too received the -2 Assault Fire penalty and a -2 Vehicle Rotated Penalty. I cannot find any mention of a -2 Vehicle Rotated Penalty in the DFT.