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Ordinance To Hit Question

Jack Ruetty

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Mar 2, 2014
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Bridgehead at Cauquigny.pngLots of Modifiers!! My question: should the buttoned German tank firing on the LC building have +1 Turret Rotated, +2 Vehicle Rotated and +2 Assault Moved penalties. This seems excessive to me. I felt like I remember having (or reading) a conversation in an earlier thread where the idea of turning the hull was accounted for with the Assault Move penalty. The +1 for rotating the turret makes sense coupled with the +2 for the Assault Move. The TM and degrading hex penalties are also fine.

I have seen this situation numerous times.

Thanks for any comments.
Jack

Edit: When the German tank's MG fired on the same hex in the same impulse it too received the -2 Assault Fire penalty and a -2 Vehicle Rotated Penalty. I cannot find any mention of a -2 Vehicle Rotated Penalty in the DFT.
 
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Stéphane Tanguay

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Assault moving should encompass any hull/turret pivoting in the +2 modifier. And the best reason I can give is that Assault fire is handled as the reverse of Assault movement. Now, in Assault fire, you fire then move (and eventually pivot hull/turret). How could you incorporate those "pivoting' modifiers at the moment you fire, not knowing what your movement part will include in terms of pivoting?
 
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