Ordinance To Hit Question

Discussion in 'Lock 'n Load Tactical Digital' started by Jack Ruetty, May 21, 2020.

  1. Jack Ruetty

    Jack Ruetty Member

    Joined:
    Mar 2, 2014
    Messages:
    102
    Likes Received:
    17
    Bridgehead at Cauquigny.png Lots of Modifiers!! My question: should the buttoned German tank firing on the LC building have +1 Turret Rotated, +2 Vehicle Rotated and +2 Assault Moved penalties. This seems excessive to me. I felt like I remember having (or reading) a conversation in an earlier thread where the idea of turning the hull was accounted for with the Assault Move penalty. The +1 for rotating the turret makes sense coupled with the +2 for the Assault Move. The TM and degrading hex penalties are also fine.

    I have seen this situation numerous times.

    Thanks for any comments.
    Jack

    Edit: When the German tank's MG fired on the same hex in the same impulse it too received the -2 Assault Fire penalty and a -2 Vehicle Rotated Penalty. I cannot find any mention of a -2 Vehicle Rotated Penalty in the DFT.
     
    #1 Jack Ruetty, May 21, 2020
    Last edited: May 21, 2020
  2. Stéphane Tanguay

    Stéphane Tanguay Moderator
    Staff Member

    Joined:
    Aug 2, 2013
    Messages:
    909
    Likes Received:
    154
    Assault moving should encompass any hull/turret pivoting in the +2 modifier. And the best reason I can give is that Assault fire is handled as the reverse of Assault movement. Now, in Assault fire, you fire then move (and eventually pivot hull/turret). How could you incorporate those "pivoting' modifiers at the moment you fire, not knowing what your movement part will include in terms of pivoting?
     
    #2 Stéphane Tanguay, May 21, 2020
    Last edited: May 21, 2020
  3. Jack Ruetty

    Jack Ruetty Member

    Joined:
    Mar 2, 2014
    Messages:
    102
    Likes Received:
    17
    Thanks. I will f3 this hex time it comes up.
     

Share This Page