Reason for No Show

Discussion in 'CO2 - Game Support' started by AdmSteebe, Mar 6, 2019.

  1. AdmSteebe

    AdmSteebe Member

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    Hello Everyone,

    I've been digging around the scenario editor and making my own scenario and was curious the reason for reinforcement schedules having "no show" for some units.

    Thanks,

    Steve
     
  2. jimcarravallah

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    The mechanics and purpose are explained on Page 51 of the SceneMaker Manual.

    In scenario design terms, it is the means to design the Reinforcement Schedule options on the set up screen for each game.

    The "Favor Allies", "Favor Axis", and "no reinforcement" toggles can add or subtract reinforcements from the historical force. Rather than build separate force structures for each toggle, the "no show" option is a means to use a master force structure and leave specific units out of the designated reinforcement schedule toggle.
     
  3. AdmSteebe

    AdmSteebe Member

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    Thank you Jim for the response.
     

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