Scenario 01 SSR Question

Curt

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Jul 26, 2020
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Hi,

I see that this was asked a few years back but needs to be asked again as this is from the v3.2 rules.

Scenario Special Rules
1. The 334/32 NVA Battalion is activated on Turn 2, and may move and fire normally. Until activated neither the 334/32 or 7/66 NVA battalions may move or fre normally. The 334/32 Battalion may however, fre on adjacent units.

2. The 7/66 NVA battalion activated and enters play on Turn 4. Example: if the American rolls a “2” on the first turn, there is both an event, but the 334/33 is activated. If the roll was a “3”, there would still be an event, but the 334/32 would not be activated.

I’m sure that “fre” means “fire” but did the previous entry by events change and now the 334/32 automatically enters on Turn 2 and the 7/66 on Turn 4 and the Example on SSR 2 should not be there and ignored?

Also, regarding Transport helicopters, how are they able to drop off troops AND attack? Does the removal happen immediately or at the end of that turn? Or is it that as long as the troops are still onboard that that is the only way it may attack?

Thanks!!

Curt
 

Curt

Member
Joined
Jul 26, 2020
Messages
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Age
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Location
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Wow!! 140 views as of this post and no responses?! Too bad there’s no living rules as promised back in 2018 to compare mine to. How often do the designers check these forums? Rather than signing up on BGG, I went directly to the source.

Hey Mr Fitzgerald, if you’re out there please respond to my questions!!

Have a Smurfy day!!

Curt
 

Maurice Fitzgerald

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Sounds like you have an incorrect rule book. The SSR should state the following:

Scenario Special Rules

1. Until activated neither the 334/32 or 7/66 NVA battalions may move or fire normally.
The 334/32 Battalion may however, fire on adjacent units. If the Roll for Event
number rolled at the beginning of the American turn (to determine if there is an
event) is equal to or less than the turn number doubled, the 334/32 NVA Battalion
is activated and may move and fire normally. Example: if the American rolls a “2”
on the first turn, there is no event and the 334/32 is activated. If the roll was a “3”
on the first turn, there is an event, but the 334/32 would not be activated.

(The odd result above means no event because events only trigger on odd rolls. The roll is equal to or less than the turn number doubled, so that activates the 334/42 unit)

2. The 7/66 NVA battalion enters play two turns after the 334/32 Battalion is activated.


As it states in the rules, Helicopters can only attack when hovering and troops can only disembark when a Helicopter is hovering. To disembark troops helicopters must hover and the troops that disembarked cannot move but may close assault.

For a situation where this could be applicable; if a Helicopter was offloading one unit of troops into a hex that already had one leader an one unit in it (staying under the stacking limit), the helicopter could stay and support the fire attack of the leader and one unit in the hex, then it is removed. Otherwise, it is removed immediately upon disembarking troops.
 

Curt

Member
Joined
Jul 26, 2020
Messages
28
Points
1
Age
56
Location
Ohio
Thanks for the reply and info!!

This is the rule book/ info that I have. I should probably put in a ticket for a correct rule book.

Thanks again!!

Curt
 

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