BarryJI
Member
One small complaint I have with this wonderful game is the way in which, especially towards the end of a battle and especially at night, single enemy units (company size usually, often smaller) show up in objectives I've taken, which causes those objective to be regarded as "lost". I know that the player earns points for the accumulated time in which he holds objectives but I think I read in the manual that enemy forces with one tenth of the combat power of the occupying forces will cause the objective to be no longer in the player's control. This irks me for a couple of reasons: often the encroaching units do not amount to anything close to a tenth of the combat power of the force I have in situ (and are often barely in fighting shape) and there appears to be no tactical reason for a vastly outmanned unit to encroach in this way except to "steal" points from the player, often at night when it is not immediately visible and often very near the end of a battle. To me, this seems like a "gamey" element in a simulation otherwise distinguished by its superb tactical AI.
Of course, it is possible that I am simply not securing my objectives well enough, allowing an enemy unit or two to penetrate a hole in my screen, even within the footprint of my defensive deployment. Do you guys recommend that I detach individual companies from a, let's say, three or four company-sized defensive force and place them on roads or other possible entry points at the perimeter? I've been so spoiled by the smartness of the AI in this game that it seems odd to have to micromanage a defense because enemy "spoilers" are sneaking into secure objectives within the defensive footprint.
Thank you for hearing me out; all advice/wisdom is much appreciated.
Of course, it is possible that I am simply not securing my objectives well enough, allowing an enemy unit or two to penetrate a hole in my screen, even within the footprint of my defensive deployment. Do you guys recommend that I detach individual companies from a, let's say, three or four company-sized defensive force and place them on roads or other possible entry points at the perimeter? I've been so spoiled by the smartness of the AI in this game that it seems odd to have to micromanage a defense because enemy "spoilers" are sneaking into secure objectives within the defensive footprint.
Thank you for hearing me out; all advice/wisdom is much appreciated.
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