Tank on Tank: Eastfront - Minimum movement rule and air strikes

Discussion in 'Tank On Tank Series' started by rspsen, Feb 4, 2016.

  1. rspsen

    rspsen Member

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    Hello,

    I have a couple of questions:

    • Minimum movement rule: according to this rule, I interpret that, for example, a Tiger could move into a wood/town hex. Is this correct? Does it apply only to units with 1MP?
    • Air strikes: can I chose a hex (4 hexes away max and with LOS) with a enemy unit to place the first air strike token? This would guarantee at least a combat in this hex. And one more thing: what means the red 1 in the center of the token?
     
  2. Eawyne

    Eawyne Member

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    I would also like an answer to this, because the phrasing of the rulebook says "if the unit has at least 1 MP" ; I understand this phrasing was done in case some future expansions introduced us to rules needing more MPs, but with that phrasing, I don't get why a Wolverine wouldn't be able to use this rule and enter a wood/town hex for only 1 MP...

    Should the rule say "if the unit has only 1 MP", I would've understood.
     

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