Trial of Strength Feedback

Discussion in 'Trial of Strength 2nd Edition' started by Daz, Nov 21, 2014.

  1. Daz

    Daz Member

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    #1 Daz, Nov 21, 2014
    Last edited: Nov 21, 2014
  2. Daz

    Daz Member

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    Added some fields, just for fun.

    Comand-Ops-board-game-1.jpg
     
  3. Daz

    Daz Member

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    Straighter roads.

    Comand-Ops-board-game1.2.jpg
     
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  4. CapHillRat

    CapHillRat Command Ops Scenario Designer

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    Looks cool Daz.
     
  5. Daz

    Daz Member

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    Thanks Cap.
    I think this kind of thing is very much down to personal preference.
    Some like it simple and clean, others with more decoration.
    If we all liked the same thing, the DIY store would be a boring place to visit lol
    I can't seem to stop now I have started though :rolleyes:

    Comand-Ops-board-game-1.jpg
     
    #5 Daz, Nov 22, 2014
    Last edited: Nov 22, 2014
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  6. Jim Zabek

    Jim Zabek Administrator
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    That looks really good.
     
  7. monstrooper

    monstrooper Member

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    The map art looks fine but I will admit that my bias is towards a graphically clean and crisp look like the later SPI maps (late 1970s until their demise) and GMT Games maps by Mark Simonitch.

    Straighter roads/rivers please, also I notice that some of the terrain features bleed outside the hex outlines (Smolensk, fields) or that might be ambiguous (that small section of woods/forest 2 hexes from Kalunga... does it affect the whole hex or just the 2 hex sides).

    If the terrain effect of Fields is no different than a Clear hex, then I would prefer to leave the fields off the map. I'd rather have a map that is clear, easy to read and not ambiguous regarding terrain than a map that is "pretty".

    But, I do like this map graphic sample better overall than Trial of Strength Map Sample #1 (!).
    I prefer the textured clear hexes in the new map sample and the city/town graphic looks better than the simple dots used in Sampl 1. But the black lettering with white outline kind of fades into the background. Maybe more contract for city/town names?

    New map sample looks great overall.
     
    #7 monstrooper, Dec 8, 2014
    Last edited: Dec 8, 2014
  8. billyboy

    billyboy Designer
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    Looks good
     
  9. David Heath

    David Heath Administrator
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    Hi Guys

    We have some updates for you on TOS 2nd Edition real soon and we are going to review the counters and the map. So stay tune.

    David
     
  10. Crawford

    Crawford Member

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    A friend and I are planning a game of ToS in February. We'll likely use the 1942 start time. If you want us to implement any changes for playtest purposes, let me know.
     
  11. David Heath

    David Heath Administrator
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    Hi Crawford

    John and Bill are handling the playtesting so I am going to let them reply to this.

    David
     
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  12. Lannes

    Lannes Member

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    Very nice, beautiful map I like it
     
  13. David Heath

    David Heath Administrator
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    Marc is making a new map design and we will be showing it soon.

    David
     
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  14. billyboy

    billyboy Designer
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    Crawford
    Keep me posted on your game when you start.
     
  15. billyboy

    billyboy Designer
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    Trial of Strength





    WW2 Eastern front strategic game in which units conduct combat during the movement phase by expending movement points.
    Corps / Army scale. There isn't a combat phase in ToS. All combat is done somewhat like overruns in the operations phase. A unit in range of a HQ can roll for initiative to react when a combat is declared. Each HQ gets to do this once during the opponents turn.
    The air and naval aspect of the game is fairly simple. There are Armor effects in combat and rules to allow more than one stack at a time to combine there movement. When Armor effects are used the Tanks must take the first loss if any (you will see the way those Panzers get worn down in Barbarossa). Losses are by step with possible retreats and even morale rolls to hold your ground and take more losses.
    This is such a good game. It has very cool mechanics with the Operations phase that combines movement and combat. Defenses can react which makes reserves important. Did I mention FOW? There are off map displays for the Army HQ's. On this scale there isn't another Eastfront game that combines history with playability this well. Far and away the best game at this scale on the topic!
     
  16. CapHillRat

    CapHillRat Command Ops Scenario Designer

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    Can't wait to play it.
     
  17. dbk232323

    dbk232323 Member

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    Are you going with no hex numbers as in the original edition?
     
  18. David Heath

    David Heath Administrator
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    I think so I going to see and be posting some images I hope next week.

    David
     

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